Dungeon Sprint DCSS version 0.33-a0-4-ge7e1c0f356 (webtiles) character file. Game seed: 4226374587776275606 1000000 ASCIIPhilia the Acrobat (level 15, -50/133 HPs) Began as a Djinni Warper on Aug 22, 2024. Was a Priest of Makhleb. Annihilated by a meat berserker ... wielding a +9 battleaxe (68 damage) ... in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:12 (10 turns). ASCIIPhilia the Acrobat(Djinni Warper) Turns: 10, Time: 00:00:13 Health: -50/133 AC: 3 Str: 10 XL: 15 Next: 42% Gold: 0 EV: 22 Int: 21 God: Makhleb [***...] SH: 0 Dex: 14 rFire + + . h - +∞ Axe of Woe rCold x . . (shield currently unavailable) rNeg . . . a - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.42/turn (no ring) %: no teleportation, infuse magic (-51 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction, Infernal Servant You were in the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You visited 1 branch Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 21.3 Fighting - Level 0.7 Throwing - Level 1.0 Armour + Level 23.0 Dodging + Level 21.3 Unarmed Combat + Level 16.8 Spellcasting + Level 16.8 Conjurations + Level 16.8 Hexes + Level 16.8 Summonings + Level 16.8 Necromancy + Level 16.8 Translocations + Level 16.8 Fire Magic + Level 16.8 Ice Magic + Level 16.8 Air Magic + Level 16.8 Earth Magic + Level 16.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Alistair's Intoxicat Alch 48% N/A 1% 5 f - Frozen Ramparts Ice 100% 1d16 0% 3 l - Lesser Beckoning Tloc 100% N/A 0% 2 s - Searing Ray Conj 100% 2d8 0% 2 t - Teleport Other Tloc 73% N/A 0% 3 y - Sticky Flame Fire/Alch 73% 2d12 1% 4 z - Sandblast Erth 100% 2d20 0% 1 B - Blink Tloc 100% N/A 0% 2 S - Silence Hex/Air 36% N/A 1% 5 X - Maxwell's Portable P Tloc 73% (3-9)d7 0% 3 Y - Vhi's Electric Charg Tloc/Air 100% N/A 1% 4 Z - Bombard Conj/Erth 36% 9d6 1% 6 Your spell library was empty. Inventory: Hand Weapons h - the +∞ Axe of Woe (weapon) (You found it in the Dungeon) Missiles c - 7 darts of dispersal (quivered) {=f} Armour a - a +0 leather armour (worn) Scrolls b - 2 scrolls of blinking Potions d - a potion of curing {@q1} e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - a potion of berserk rage {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Makhleb #... .# . #... .o# ...###... ..###. ........###...... #.. ....._.oo... .... #.....# ..... #_.