ASCIIPhilia the Dungeon [Shop] Jiumaol's Distillery a potion of curing (30 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of might (40 gold) a potion of resistance (100 gold) a potion of attraction (30 gold) a potion of attraction (30 gold) [Shop] Pecemu's Weapon Boutique a +0 spear (30 gold) a +0 dagger (20 gold) a +0 war axe (35 gold) the +3 sling of Perversion {freeze, rElec rPois rN+} (401 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. 8 stones (8 gold) 5 stones (5 gold) a +3 scimitar of flaming (242 gold) a +0 falchion (30 gold) a +0 mace (30 gold) [Shop] Joolawk's Armour Emporium a +0 leather armour (26 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) a +0 scale mail (52 gold) [Shop] Ocooniegh's Weapon Shoppe a +2 heavy trident (237 gold) a +0 dagger (26 gold) a +0 quarterstaff (52 gold) a +6 spectral quarterstaff (546 gold) a +0 falchion (39 gold) a +0 spear (39 gold) a +0 whip (32 gold) 5 stones (6 gold) a +0 whip (32 gold) a +2 scimitar of protection (218 gold) [Shop] Ynkidgh's General Store a +0 quarterstaff (48 gold) a potion of resistance (120 gold) a +0 sling (18 gold) a potion of heal wounds (60 gold) [Shop] Kaeseam's Weapon Shop a +4 vampiric spear (310 gold) a +0 war axe (35 gold) a +0 mace (30 gold) a +0 sling (15 gold) a +1 dire flail of protection (118 gold) a +2 dire flail of protection (168 gold) the +10 great sword "Dyidoar" {heavy, Str+2 Dex+5} (834 gold) Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). 4 stones (4 gold) [Shop] Ziujys's Armour Boutique a +0 chain mail of poison resistance (85 gold) a +0 leather armour (20 gold) a +0 ring mail (40 gold) the +17 plate armour "Qerruaco" {Str+3 Int-4 Stlth+} (1109 gold) Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. a +0 helmet (45 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) (0, 0, D) a +0 scale mail the goblin skeleton of Ijyb (2, -1, D) a +0 giant club (6, 0, D) a +0 scythe a +0 robe (8, 14, D) a +0 dagger (8, 16, D) 4 stones (9, 16, D) a +0 robe (9, 17, D) a +0 long sword (10, 16, D) a +0 robe (10, 17, D) a +0 morningstar a +0 robe (14, 5, D) a +0 shortbow a centaur skeleton (14, 7, D) a +0 short sword (14, 14, D) a +0 robe (15, 14, D) a +0 flail a +4 plate armour of willpower (16, 0, D) a +0 dagger a +0 robe (16, 4, D) a +0 shortbow (16, 14, D) a +4 dagger the +10 plate armour "Unkeadom" {-Tele Harm rCorr MP+7} MP+7: It affects your magic capacity (+7). -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (17, -1, D) a +0 dagger a +0 robe (17, 9, D) a +0 chain mail (18, 14, D) a +0 spear a +0 robe (19, 14, D) a +0 flail a +0 robe a +4 morningstar a +0 robe