ASCIIPhilia Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, 40, D:1) a frilled lizard corpse (skeletalised by now) (7, 15, D:1) a bat skeleton (18, 16, D:1) a +0 flail (20, 45, D:1) a +0 ring mail (21, 37, D:1) 4 stones (26, 1, D:1) a quokka corpse (skeletalised by now) (26, 3, D:1) a hobgoblin corpse (skeletalised by now) (26, 49, D:1) a +0 short sword 4 stones (31, 2, D:1) a +0 dagger (32, 46, D:1) a +0 leather armour (34, 46, D:1) a bat skeleton (37, 1, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (4, 24, D:2) a +0 sling a +0 dagger of venom a goblin corpse (skeletalised by now) (11, 34, D:2) a hobgoblin corpse (skeletalised by now) (13, 6, D:2) a +0 spear (15, -16, D:2) a +0 dagger (18, -15, D:2) a +0 whip (18, -11, D:2) a +0 chain mail (19, -17, D:2) 2 stones a +0 leather armour a kobold skeleton (20, 2, D:2) a +0 leather armour (21, -15, D:2) a rat skeleton (22, -3, D:2) a +2 barding (23, -13, D:2) an adder skeleton (23, 26, D:2) a +0 whip (32, 19, D:2) a +0 ring mail (44, 8, D:2) 3 stones (45, 31, D:2) a +0 whip a stone a kobold corpse (54, -11, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club 5 stones a kobold corpse (2, 7, D:3) a scroll of blinking (6, 1, D:3) a potion of heal wounds