ASCIIPhilia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (62, 4, D) a bullfrog corpse (skeletalised by now) (62, 9, D) the +6 war axe of Ceafogy {freeze, Int+3} Int+3: It affects your intelligence (+3). (63, 0, D) a +8 chain mail of ponderousness (unseen) (64, 4, D) a bullfrog corpse (skeletalised by now) (70, 8, D) a +1 ring mail of cold resistance (unseen) (70, 9, D) a staff of fire {!a} (71, 12, D) a water moccasin corpse (71, 26, D) a +1 falchion of freezing (unseen) (71, 27, D) the ring of Xoulack {Will+ MP+9} [ring of magical power] Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (72, 9, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (72, 13, D) an adder corpse (72, 26, D) a +0 pair of gloves of stealth (unseen) (72, 27, D) the amulet "Irreu" {Acrobat Rampage rC+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rC+: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (unseen) (73, 16, D) a +1 morningstar of protection (unseen) (73, 17, D) a +2 dagger of venom (unseen) (73, 26, D) a book of Touch (73, 27, D) a +1 spectral quarterstaff (unseen) (74, 17, D) a +0 dagger a +0 robe (74, 19, D) a +0 hand axe a +0 plate armour (74, 21, D) a +0 club a +0 ring mail a +0 short sword a +0 short sword a +0 club an orc corpse an orc corpse (75, 1, D) a +1 flail of protection (unseen)