Dungeon Crawl Stone Soup version 0.34-a0-1721-gea148602d5 (webtiles) character file. Game seed: 12291971453738467988 0 ASCIIPhilia the Sneak (level 1, -7/18 HPs) Began as a Coglin Delver on Dec 10, 2025. Mangled by an ogre ... wielding a +0 giant club (25 damage) ... on level 5 of the Dungeon. The game lasted 00:00:05 (20 turns). ASCIIPhilia the Sneak (Coglin Delver) Turns: 20, Time: 00:00:06 Health: -7/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 9 God: Gold: 5 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 falchion {Osbert} rCold . . . (100%) c - +0 dagger {Akal} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.23/turn MPRegen 0.07/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: * Level 3.0 Fighting * Level 2.0 Long Blades + Level 1.7 Dodging + Level 4.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 falchion (weapon) {Osbert} c - a +0 dagger (offhand) {Akal} Armour b - a +0 leather armour (worn) Wands d - a wand of digging (3) Scrolls g - a scroll of fog r - a scroll of revelation f - a scroll of fear Potions h - a potion of haste {@q3} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 5978 Temple: D:4-7 Altars: #.# #.# #s# #.# ..# #.# #O# #@# #.# #.# ### ###.###.# #.###.......# #...#.#.##### #............ ####....##### #....# You could see an ogre and a scorpion. Message History Welcome, ASCIIPhilia the Coglin Delver. The heart of this dungeon contains the fantabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 5 gold pieces. Found a stone staircase leading down. CoglinDelver: Weapon(Long Blades):*;Fighting:*;Dodging:+;Stealth:+ / 기본값 설정을 불러왔습니다. Unknown command. You now have 5 gold pieces. You encounter an ogre. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! You encounter a scorpion. The ogre misses you. You hit the ogre with your +0 dagger. The ogre is lightly wounded. You hit the ogre with your +0 falchion. You barely miss the ogre with your +0 dagger. The ogre is moderately wounded. You completely miss the ogre with your +0 falchion. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Falchion || 2 Armour: Leather armour || 1 Dodge: Dodged || 1 Levels and vault maps discovered: D:5: layout_basic, minmay_temple_entry_poolview, minmay_misc_feat_iff, hangedman_feature_mirror, uniq_grinder Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | ASCIIPhilia the Coglin Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 1/1 15 | D:5 | Encountered an ogre 18 | D:5 | Encountered a scorpion 20 | D:5 | Mangled by an ogre Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 12 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 12 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 20 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------