Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 10681644978135173189 60 Aeongth the Conjurer (level 3, -3/26 HPs) Began as an Armataur Conjurer on Nov 20, 2024. Slain by an orc priest ... wielding a +0 trident (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:51 (1688 turns). Aeongth the Conjurer (Armataur Conjurer) Turns: 1688, Time: 00:02:51 Health: -3/26 AC: 8 Str: 12 XL: 3 Next: 82% Magic: 2/6 EV: 8 Int: 20 God: Gold: 67 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ f - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 1.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 17 stones g - 2 curare-tipped darts {!f} Armour a - a +0 robe (worn) Jewellery f - a +4 ring of protection (left hand) Scrolls h - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of cancellation {unknown} Skills: - Level 1.3 Dodging + Level 3.4 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Passwall Erth 2% N/A 41% 3 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Olgreb's Toxic Radiance Alch 2% N/A 83% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Shops: D:1 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 trident (78% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The rat bites you but does no damage. You roll towards the orc! You stop channelling your searing ray. You barely miss the orc. The orc hits you with a +0 flail. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The rat barely misses you. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident (moderately wounded, 78% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The orc barely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident (severely wounded, 78% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc barely misses you. The orc priest begins to cast a cantrip, but forgets the words! The rat bites you but does no damage. You stop channelling your searing ray. The orc attacks as it pursues you! The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The orc priest hits you from afar with a +0 trident. You die... #.#### #....... #.#########....... #.........'....... #.####.####....... .##+####.####....#....### ...........##....#....# #......#.##....#....# .##..............#....# <....Jr.@.....####....# ..#..##.o#.#### #....# ..J #.o#.# . #<....# #....... ....####.. ##...# # #...# ....# You could see an orc priest, an orc, an endoplasm and a rat. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:2) 2 ball pythons An endoplasm (D:1) 3 giant cockroaches 4 goblins 4 hobgoblins 2 kobolds 6 quokkas 4 bats 4 frilled lizards 3 rats (D:2) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aeongth the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 112 | D:1 | Found Nifanut's Jewellery Emporium. 266 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 455 | D:1 | You fall into a shaft and drop 1 floor! 472 | D:2 | Found a faded altar of an unknown god. 476 | D:2 | Noticed Sigmund 583 | D:2 | Learned a level 2 spell: Searing Ray 754 | D:2 | Found a burning altar of Makhleb. 806 | D:2 | Identified the +1 robe of Patterns {rElec Dex+4} 826 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 928 | D:2 | Reached skill level 4 in Conjurations 1688 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, serial_shops, nicolae_shop_hallway_plus D:2: layout_loops_ring, basic_altar, basic_ecumenical_altar, corexii_item_surrounded_by_moat, st_stairs_2, columned_hall_lemuel, grunt_decor_fettered, uniq_sigmund D:3: layout_basic, cheibriados_altar_1 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.4 Stealth | 3 | 3.4 Conjurations | 4 | 4.1 Dodging | | 1.3 Action || total ---------------------------++------- Melee: Unarmed || 24 Dagger || 72 Tailslap || 6 Punch || 1 Cast: Magic Dart || 26 Searing Ray || 27 Stab: Sleeping || 7 Armour: Robe || 81 Dodge: Dodged || 63 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1686 | 1637 | 49 | 68 | 1240 | 3 | 562.0 | Dungeon | 1686 | 1637 | 49 | 68 | 1240 | 3 | 562.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1136 daAuts D:1: 454 daAuts D:3: 95 daAuts