Dungeon Sprint DCSS version 0.33-a0-619-gcdb383b4eb (webtiles) character file. Game seed: 9247872018179560295 51 Aeongth the Trooper (level 3, -10/26 HPs) Began as a Gargoyle Monk on Jan 1, 2025. Mangled by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:37 (456 turns). Aeongth the Trooper (Gargoyle Monk) Turns: 456, Time: 00:00:37 Health: -10/26 AC: 5 Str: 16 XL: 3 Next: 83% Magic: 3/3 EV: 12 Int: 10 God: Gold: 33 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . a - +0 mace rCold . . . d - orb {light} rNeg + . . b - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no teleportation @: glowing A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls j - a scroll of blinking m - a scroll of poison {unknown} n - a scroll of identify {unknown} p - a scroll of torment Potions e - 2 potions of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage k - a potion of degeneration {unknown} l - 3 potions of mutation {unknown} o - a potion of brilliance {unknown} q - 2 potions of enlightenment Skills: + Level 5.4 Fighting * Level 5.3 Maces & Flails + Level 4.1 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. You hit the water elemental. The water elemental is lightly damaged. The water elemental hits you! The water elemental engulfs you in water! You hit the water elemental but do no damage. The water elemental is lightly damaged. The water elemental completely misses you. You hit the water elemental but do no damage. The water elemental is lightly damaged. The water elemental closely misses you. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water engulfing you falls away. You are confused. You feel invigorated. The water elemental hits you. * * * LOW HITPOINT WARNING * * * You hit the water elemental. The water elemental is lightly damaged. The water elemental misses you. You bump into the tree. The water elemental closely misses you. You bump into the stone wall. The water elemental hits you! You bump into the stone wall. The water elemental barely misses you. The water elemental misses you. You bump into the tree. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! You feel less invigorated. You feel less confused. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water engulfing you falls away. The water elemental attacks as it pursues you! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣.♣♣ ♣.# ..#..#......♣ ♣.# #'####.....♣♣ ♣@# .†...#....~♣♣♣♣♣E###+#+## .....#...~~.♣.♣♣.#....... .....#..~~~~.♣♣♣.'.⌠..... ####'#..~≈≈~~~♣♣.#...#### ...†)#.~~≈~~~....#.⌠.# .....#.~≈~~~.....#...# .....#.~~~.......#+### '#####...........# You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Aeongth the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 104 | D | Noticed Jessica 109 | D | Killed Jessica 110 | D | Reached skill level 5 in Fighting 110 | D | Reached XP level 2. HP: 11/21 MP: 2/2 110 | D | Reached XP level 3. HP: 14/26 MP: 3/3 315 | D | Reached skill level 5 in Maces & Flails 442 | D | Noticed a water elemental 456 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 5 | 5.4 Maces & Flails | 4 5 | 5.3 Dodging | 3 4 | 4.1 Action || total ---------------------------++------- Melee: Mace || 37 Use: Scroll || 1 Potion || 1 Armour: Robe || 18 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 462 | 462 | 0 | 337 | 5 | 1 | 462.0 | Dungeon | 462 | 462 | 0 | 337 | 5 | 1 | 462.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 462 daAuts