Agallodd Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 club (19, -33, D:1) a +0 club (21, 7, D:1) a +0 dagger (22, -18, D:1) a frilled lizard corpse (skeletalised by now) (23, 5, D:1) 4 stones (24, 12, D:1) 3 flux baubles (29, 12, D:1) a +0 club (31, 6, D:1) a +0 dagger of speed (35, 0, D:1) a quill talisman (45, -2, D:1) a quokka skeleton (55, 7, D:1) a +0 spear (56, -16, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 great mace (10, -8, D:2) a +0 dagger a +0 sling (10, 22, D:2) a +0 robe (14, 5, D:2) 3 stones (16, -17, D:2) a +0 whip (25, 9, D:2) a bat skeleton (26, -7, D:2) a +0 leather armour (31, 14, D:2) a +0 club (33, -2, D:2) a +0 short sword (33, 0, D:2) a rat skeleton (37, 19, D:2) 4 stones (44, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (53, -5, D:2) a +0 club Level 3 of the Dungeon (1, -20, D:3) the +0 robe of Sloth {-Tele Harm rCorr Int+2} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (2, -3, D:3) a ball python skeleton (8, -10, D:3) a +0 whip a kobold skeleton (9, -11, D:3) a +0 spear a +0 short sword a gnoll skeleton a kobold skeleton (10, -25, D:3) the felid corpse of Natasha (skeletalised by now) (10, -12, D:3) a +0 club (10, -11, D:3) a +0 halberd a +0 short sword 4 stones a gnoll skeleton a kobold skeleton (20, -9, D:3) 4 stones (21, -31, D:3) a +0 dagger 2 stones (21, -7, D:3) the felid corpse of Natasha (skeletalised by now) (38, -28, D:3) a +0 leather armour (39, -17, D:3) a +0 dagger a +0 leather armour an adder corpse (skeletalised by now) (41, -17, D:3) a quill talisman (47, -33, D:3) a +0 dagger (47, -31, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (4, -11, D:4) a +0 dagger (7, -8, D:4) a +0 leather armour (14, 7, D:4) a +1 quarterstaff of speed (18, 5, D:4) a +0 club (21, -13, D:4) a jackal corpse (21, -10, D:4) a +0 short sword (22, 5, D:4) a +0 robe (38, -34, D:4) 3 gold pieces