Dungeon Crawl Stone Soup version 0.35-a0-478-g324fca1d4c (webtiles) character file. Game seed: 3843318496573283424 19 AllRuneOrDeath the Poker (level 2, 0/22 HPs) Began as a Merfolk Gladiator on June 10, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (1104 turns). AllRuneOrDeath the Poker (Merfolk Gladiator) Turns: 1104, Time: 00:02:56 Health: 0/22 AC: 4 Str: 14 XL: 2 Next: 75% Magic: 2/2 EV: 12 Int: 7 God: Gold: 48 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: brilliant A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of brand weapon {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of amnesia {unknown} j - a scroll of fog {unknown} Potions d - a potion of curing {unknown} f - a potion of enlightenment {unknown} Skills: - Level 2.2 Fighting + Level 5.1 Polearms - Level 2.0 Throwing - Level 4.4 Dodging - Level 1.0 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the adder. The ball python bites you but does no damage. The adder barely misses you. You barely miss the adder. The ball python misses you. The ball python barely misses you. The adder misses you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin hits you with a +0 dagger. The ball python bites you but does no damage. The ball python closely misses you. You closely miss the adder. The adder closely misses you. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The goblin hits you but does no damage. The adder bites you. You hit the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. The adder bites you but does no damage. The goblin hits you but does no damage. You hit the ball python but do no damage. The ball python is severely wounded. The adder bites you. The ball python bites you. The ball python constricts you. The goblin hits you with a +0 dagger. The adder bites you but does no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You puncture the ball python! You kill the ball python! The goblin hits you but does no damage. The adder misses you. You closely miss the adder. The adder closely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The adder misses you. It was a potion of brilliance. You feel clever all of a sudden. The goblin hits you but does no damage. The adder bites you. You die... ... .#.# #.## #.#.# #.###.##.# ## #..#.# #.# ..#####.#.####.## #######................ .#......######.######... .....$†g######.# #### #S@.......# #.######..# #. #..# #. #..# #### #. ...# .... #. .#..# #### #. ..... ## # #... You could see an adder and a goblin. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins 2 quokkas (D:1) 5 ball pythons 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AllRuneOrDeath the Merfolk Gladiator began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 169 | D:1 | Reached XP level 2. HP: 12/22 MP: 2/2 181 | D:1 | Reached skill level 1 in Stealth 317 | D:1 | Found a faded altar of an unknown god. 1021 | D:2 | Reached skill level 5 in Polearms 1047 | D:2 | Encountered Terence 1103 | D:2 | HP: 1/22 [goblin/+0 dagger (1)] 1104 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_clump_small, infiniplex_forest_clump_long, infiniplex_forest_corner_2, infiniplex_forest_lined_room_2, infiniplex_forest_pool, infiniplex_forest_straight_3, infiniplex_forest_straight_3, infiniplex_forest_end_2, st_stairs_14 D:2: layout_loops_ring, basic_altar, minmay_pentomino_z4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.0 Polearms | 5 | 5.1 Fighting | | 2.2 Throwing | | 2.0 Dodging | | 4.4 Action || total ---------------------------++------- Attack: Normal || 118 Melee: Trident || 118 Drink: Brilliance || 1 Stab: Sleeping || 3 Armour: Leather armour || 57 Dodge: Dodged || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1109 | 1064 | 45 | 66 | 705 | 2 | 554.5 | Dungeon | 1109 | 1064 | 45 | 66 | 705 | 2 | 554.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1003 daAuts D:2: 106 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+