Dungeon Crawl Stone Soup version 0.35-a0-751-g170ea3cddb (webtiles) character file. Game seed: 7536935995863136723 29 AllRuneOrDeath the Chiller (level 3, 23/24 HPs) Began as a Merfolk Ice Elementalist on July 24, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:06:05 (985 turns). AllRuneOrDeath the Chiller (MfIE) Turns: 985, Time: 00:06:05 Health: 23/24 AC: 2 Str: 10 XL: 3 Next: 16% Magic: 6/6 EV: 11 Int: 14 God: Gold: 53 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) d - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons b - a +0 short sword d - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from fire Scrolls c - 4 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} j - a scroll of silence {unknown} Potions g - a potion of magic d - 2 potions of haste {unknown} f - a potion of might {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 5.5 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 8% 3 Ozocubu's Armour Ice 16% N/A 8% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Poisonous Vapours Alch/Air 4% 1d1 24% 1 Mercury Arrow Conj/Alch 2% 2d5 34% 2 Searing Ray Conj 2% 2d4 34% 2 Inner Flame Hex/Fire 1% N/A 56% 3 Rending Blade Conj/Frge 1% 2d6 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll hits you with a +0 club. Unknown command. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) You freeze the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. Unknown command. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) You freeze the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 club; a gnoll corpse You encounter a goblin. It is wielding a +0 dagger. You now have 53 gold pieces (gained 12). The goblin shouts! You hear a shout! You encounter an endoplasm. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You barely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! Saving game... please wait. Welcome back, AllRuneOrDeath the Merfolk Ice Elementalist. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......#..# #....#.#..# ##..∩..#.#.## #####.....##.#..# #........# #.#..# ##.###.#.####.#..# #..##....#.....÷.. #.###..###......÷. ###@###.####........ #....).....###......... #.............)......... ..............##........ ......j.....)..#........ .......g................ ..........~~~~.......... ..........~~~~⌠......... ......~~~~...###.... You could see an endoplasm and a hobgoblin. Vanquished Creatures A gnoll (D:1) 3 endoplasms 4 hobgoblins 2 ball pythons (D:1) 2 bats A frilled lizard (D:1) 2 goblins (D:1) 4 kobolds 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AllRuneOrDeath the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 311 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 377 | D:1 | Found Gekhis's Magic Scroll Boutique. 390 | D:1 | Reached skill level 5 in Ice Magic 407 | D:2 | Encountered Terence 922 | D:1 | Reached XP level 3. HP: 14/24 MP: 2/6 985 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms, serial_shops, shop, serial_park_tiny_pond D:2: layout_basic, chequers_serial_rivers_room_b, minmay_misc_feat_nine_boxes, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.5 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 4 Punch || 1 Spear || 6 Short sword || 3 Cast: Freeze || 28 Stab: Sleeping || 3 Armour: Robe || 11 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 986 | 986 | 0 | 220 | 268 | 2 | 493.0 | Dungeon | 986 | 986 | 0 | 220 | 268 | 2 | 493.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 576 daAuts D:2: 409 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+