AllRuneOrDeath Level 1 of the Dungeon (0, 0, D:1) 6 poisoned darts (8, -18, D:1) a jackal corpse (skeletalised by now) (15, -8, D:1) a quokka corpse (skeletalised by now) (16, -20, D:1) a +0 dagger (17, -20, D:1) a rat corpse (skeletalised by now) (20, -12, D:1) a +0 ring mail (23, -27, D:1) a hobgoblin corpse (skeletalised by now) (31, -40, D:1) a +0 club (32, -25, D:1) a rat corpse (skeletalised by now) (32, 10, D:1) a +0 long sword (36, -2, D:1) a +0 dagger (40, -34, D:1) a bat corpse (skeletalised by now) (47, -1, D:1) a hobgoblin corpse (skeletalised by now) (51, -12, D:1) a hobgoblin corpse (skeletalised by now) (55, -16, D:1) a +0 dagger (56, -11, D:1) a +0 club a goblin corpse (skeletalised by now) (58, -13, D:1) a +0 dagger (60, -14, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 flail (2, -33, D:2) a hobgoblin skeleton (3, -36, D:2) a +0 ring mail (3, -28, D:2) a +0 sling (6, -23, D:2) a +0 dagger (11, -18, D:2) an adder skeleton (11, -15, D:2) a bat skeleton (32, -25, D:2) the +10 mace of Miareod {flame, *Noise rElec Dex+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (42, -11, D:2) a +0 falchion (44, 6, D:2) a +0 war axe (45, -17, D:2) an orb of stardust (48, -37, D:2) a +0 club (50, 9, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (52, -2, D:2) a +0 sling (55, -2, D:2) a hobgoblin skeleton Level 3 of the Dungeon (20, 34, D:3) a frilled lizard corpse (skeletalised by now) (28, 12, D:3) an orb of guile (31, 20, D:3) a +0 dagger a goblin skeleton (32, 20, D:3) a +0 club (35, 21, D:3) a bat skeleton (37, 18, D:3) a +0 trident (38, 2, D:3) a +2 flail of protection (38, 5, D:3) a +0 leather armour (38, 17, D:3) a staff of cold (42, 23, D:3) a frilled lizard skeleton (45, 7, D:3) a +0 mace (49, -2, D:3) a bat skeleton (56, 16, D:3) a +0 robe (58, 20, D:3) a +0 whip Level 4 of the Dungeon