Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-990-gded44dc72d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12008471345592376481, deterministic pregen: 1 Command line: /usr/games/crawl-git-ded44dc72d -name Antalya001 -rc /dgldir/rcfiles/crawl-git/Antalya001.rc -macro /dgldir/rcfiles/crawl-git/Antalya001.macro -morgue /dgldir/morgue/Antalya001/ -webtiles-socket /crawl-master/webserver/sockets/Antalya001:2025-02-22.07:33:16.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-ded44dc72d(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x604fa88ac45e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ded44dc72d(_Z13do_crash_dumpv+0x43a) [0x604fa88ba3ba]: do_crash_dump() /usr/games/crawl-git-ded44dc72d(_Z20crash_signal_handleri+0x1fa) [0x604fa88ac93a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7828d198c320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7828d1982692]: /usr/games/crawl-git-ded44dc72d(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x604fa8abcce5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-ded44dc72d(_Z19fire_item_no_quiverP4dist+0x237) [0x604fa8f37717]: fire_item_no_quiver(dist*) /usr/games/crawl-git-ded44dc72d(+0xc3d726) [0x604fa9035726]: /usr/games/crawl-git-ded44dc72d(+0xc3e2b5) [0x604fa90362b5]: /usr/games/crawl-git-ded44dc72d(main+0x1f7) [0x604fa87e4727]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7828d19711ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7828d197128b]: /usr/games/crawl-git-ded44dc72d(_start+0x25) [0x604fa87e5125]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007828d1a577a7 in __GI___wait4 (pid=3833448, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007828d1a577a7 in __GI___wait4 (pid=3833448, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000604fa88acb0c in call_gdb (file=0x7828d1b4b4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3754649\000\000\000\000\000" #2 0x0000604fa88ba3d8 in do_crash_dump () at dbg-asrt.cc:673 t = 1740210518 dir = "/dgldir/morgue/Antalya001/" name = "/dgldir/morgue/Antalya001/crash-Antalya001-20250222-074838.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7828d1b4b4e0 <_IO_2_1_stderr_> #3 0x0000604fa88ac93a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007828d1982692 in isspace (c=-1006) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ded44dc72d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ded44dc72d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ded44dc72d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = random_map_in_depth, level layout type = corridors, absdepth0 = 4 Level vaults: lemuel_castle_with_subvaults [lemuel_castle_interior_original] layout_loops_ring riverfiend_overflow_shadow_ancestor serial_shops nicolae_shop_behind_doors Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You kill the kobold! You start resting. Magic restored. Things that are here: a +0 club; a kobold corpse Items here: ( )) ††. Found 7 stones. A - 2 curare-tipped darts {!f} (gained 1) You see here a +0 whip. Found a stone staircase leading down. You see here 7 stones. There is a stone staircase leading down here. Found a plate armour. You see here a +0 plate armour. Found a stone staircase leading up. Found an escape hatch in the floor. A jackal comes into view. A jackal is nearby! A jackal is nearby! An orc comes into view. It is wielding a +0 club. The orc shouts! The jackal barks! A jackal comes into view. The jackal barks! A jackal comes into view. The jackal misses you. You barely miss the jackal. The jackal barely misses you. You hit the jackal. The jackal is poisoned. The jackal is severely wounded. The jackal closely misses you. The jackal completely misses you. You hit the jackal. You kill the jackal! You closely miss the orc. The orc misses you. You hit the orc. The orc is poisoned. The orc is moderately wounded. The orc misses you. You barely miss the orc. The orc is severely wounded. You kill the orc! Things that are here: a +0 club; an orc corpse; a jackal corpse You closely miss the jackal. The jackal barely misses you. The jackal misses you. You barely miss the jackal. The jackal barely misses you. You barely miss the jackal. The jackal misses you. x2 You hit the jackal. The jackal is poisoned. The jackal is severely wounded. You kill the jackal! You see here a jackal corpse. An orc and a jackal come into view. The jackal barks! The orc shouts! The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. There are monsters nearby! You barely miss the jackal. The jackal is heavily wounded. The jackal misses you. The jackal completely misses you. You closely miss the jackal. The jackal is heavily wounded. The orc closely misses you. The jackal barely misses you. You hit the jackal. The jackal is poisoned. The jackal is almost dead. You kill the jackal! The orc hits you but does no damage. You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc hits you with a +0 whip. You hit the orc. You kill the orc! No target in view! HP restored. You open the huge gate. There is a huge open gate here. A jackal is nearby! A jackal is nearby! The jackal barks! There is a huge open gate here. The jackal completely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal is poisoned. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal looks as sick as possible! The jackal is almost dead. You kill the jackal! No target in view! You see here a jackal corpse. You see here a jackal corpse. There is a stone staircase leading up here. You open the door. Found Gopir's Antique Weapon Emporium. There is an open door here. There is an entrance to Gopir's Antique Weapon Emporium here. You open the door. There is an open door here. You see here a +0 dagger of protection. There is a stone staircase leading up here. There is a stone staircase leading up here. There is an open door here. There is an entrance to Gopir's Antique Weapon Emporium here. You open the door. There is an open door here. d - a scroll labelled WIVVIL HIGOPOVAU An adder comes into view. An adder is nearby! The adder hisses angrily. You barely miss the adder. The adder completely misses you. The adder closely misses you. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. You feel sick. The adder completely misses you. You barely miss the adder. You feel sick. The adder bites you. x2 You hit the adder but do no damage. The adder is poisoned. You feel sick. The adder barely misses you. You hit the adder but do no damage. The adder looks as sick as possible! The adder is lightly wounded. You feel sick. The adder misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, extremely poisoned, 73% to hit) The blast of sand hits the adder!! You kill the adder! You feel sick. You are no longer poisoned. You start resting. Magic restored. HP restored. You see here an adder corpse. Found a mace. Found an escape hatch in the ceiling. A hound comes into view. A hound is nearby! You hit the hound. The hound is poisoned. The hound is lightly wounded. The hound completely misses you. The hound bites you. You hit the hound. The hound is moderately wounded. The hound bites you. You completely miss the hound. The hound is heavily wounded. The hound misses you. The hound closely misses you. You miss the hound. The hound is heavily wounded. The hound completely misses you. You barely miss the hound. The hound is severely wounded. The hound bites you. The hound closely misses you. You hit the hound. You kill the hound! You start resting. HP restored. Found a robe. Found 8 stones. A dart slug comes into view. A dart slug is nearby! A sleepcap comes into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The stone arrow hits the dart slug! You kill the dart slug! Unknown command. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The stone arrow hits the sleepcap. The sleepcap is moderately damaged. Unknown command. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The stone arrow hits the sleepcap!! You destroy the sleepcap! Unknown command. You start resting. Magic restored. You start waiting. Done waiting. A black bear comes into view. A black bear is nearby! The helpless black bear fails to defend itself. You puncture the black bear! The black bear is poisoned. The black bear is moderately wounded. The black bear closely misses you. The black bear claws you. The black bear claws you but does no damage. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, very poisoned, 88% to hit) The blast of sand hits the black bear! The black bear is severely wounded. The black bear goes berserk! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, very poisoned, 88% to hit) The blast of sand hits the black bear! You kill the black bear! Your Earth Magic skill increases to level 9! You start resting. HP restored. Magic restored. You see here a black bear corpse. An iguana comes into view. An iguana is nearby! The helpless iguana fails to defend itself. You puncture the iguana! The iguana is poisoned. The iguana is heavily wounded. The iguana bites you. You hit the iguana but do no damage. The iguana is heavily wounded. The iguana closely misses you. You closely miss the iguana. The iguana is heavily wounded. The iguana bites you! You hit the iguana but do no damage. The iguana is severely wounded. The iguana completely misses you. You hit the iguana. The iguana looks even sicker. The iguana is almost dead. The iguana closely misses you. You hit the iguana but do no damage. The iguana looks as sick as possible! The iguana is almost dead. You kill the iguana! You see here an iguana corpse. Found a stone staircase leading down. F - a ring of see invisible Found 7 stones. There is a stone staircase leading down here. Found a shadowy altar of Dithmenos. Found a hazy altar of Hepliaklqana. The ancestor shouts! s - 2 fuming green potions (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. The orc shouts! x2; You hear a shout! A jackal is nearby! A jackal is nearby! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? The orc shouts! There is a huge open gate here. You open the door. You open the large door. 5 gnolls, a gnoll sergeant and 5 orcs come into view. The gnoll shouts! The orc shouts! The gnoll shouts! The orc shouts! x2 The gnoll sergeant shouts! The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 trident. The orc shouts! The gnoll shouts! Found a lajatang. There are monsters nearby! Okay, then. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You close the large door. You hear a shout! x3 A gnoll opens the large door. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! You hear a shout! The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll moves out of view. A gnoll comes into view. It is wielding a +0 flail. The gnoll attacks as it pursues you! The gnoll completely misses you. There is a huge open gate here. The orc attacks as it pursues you! The orc hits you from afar with a +0 trident. You see here a jackal skeleton. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The orc attacks as it pursues you! The orc misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The orc attacks as it pursues you! The orc misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target You can't see that place. [a rock wall.] The orc closely misses you. The gnoll closely misses you. You begin to meditate on the wall. You continue meditating on the rock. The orc hits you but does no damage. The gnoll closely misses you. You continue meditating on the rock. The gnoll misses you. The orc hits you from afar with a +0 trident. The gnoll barely misses you. x2 You continue meditating on the rock. The gnoll hits you but does no damage. The orc hits you but does no damage. The gnoll hits you from afar with a +0 spear. You finish merging with the rock. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. HP restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A gnoll is nearby! You barely miss the gnoll. The gnoll misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll looks as sick as possible! The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! Things that are here: a +0 whip; a gnoll corpse There is an open door here. There is an entrance to Gopir's Antique Weapon Emporium here. There is an open door here. An orc is nearby! The orc shouts! You hear a shout! x2 The orc hits you from afar with a +0 trident. The gnoll shouts! The orc barely misses you. You closely miss the orc. The orc closely misses you. The orc misses you. There is an open door here. There is an open door here. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 ring mail (75% to hit) The stone arrow hits the orc! You kill the orc! Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (75% to hit) The stone arrow misses the gnoll. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (75% to hit) The stone arrow hits the gnoll. The gnoll is moderately wounded. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 86% to hit) The blast of sand hits the gnoll. The gnoll is severely wounded. The gnoll misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 86% to hit) The blast of sand hits the gnoll!! You kill the gnoll! The gnoll barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (86% to hit) The blast of sand hits the gnoll!! You kill the gnoll! The orc shouts! You barely miss the orc. The orc closely misses you. You closely miss the orc. The orc barely misses you. You hit the orc. The orc is lightly wounded. The orc completely misses you. You barely miss the orc. The orc is lightly wounded. The orc closely misses you. You hit the orc but do no damage. The orc is poisoned. The orc hits you with a +0 club. You hit the orc. The orc looks as sick as possible! The orc is heavily wounded. The orc barely misses you. You barely miss the orc. The orc is severely wounded. You kill the orc! You start resting. HP restored. Found a stone staircase leading down. Magic restored. There is an open door here. There is an open door here. Things that are here: a +0 trident; a +0 ring mail; an orc corpse You see here a +0 long sword. You see here a +0 long sword. An orc is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (wandering, hasn't noticed you, 84% to hit) The blast of sand hits the orc!! You kill the orc! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The gnoll shouts! You see here a +0 club. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (86% to hit) The blast of sand hits the gnoll! You kill the gnoll! The gnoll shouts! You see here a +0 flail. You see here a +0 club. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (86% to hit) The blast of sand hits the gnoll. The gnoll is heavily wounded. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 86% to hit) The blast of sand misses the gnoll. The gnoll completely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 86% to hit) The blast of sand hits the gnoll! You kill the gnoll! You see here a +0 whip. You see here a jackal skeleton. Things that are here: 3 boomerangs; a +0 whip; an orc skeleton You see here a jackal skeleton. Things that are here: 3 boomerangs; a +0 whip; an orc skeleton G - 3 boomerangs The orc throws a boomerang. The boomerang closely misses you. The orc misses you. You see here a jackal skeleton. You barely miss the orc. The orc hits you with a +0 whip. You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc misses you. You hit the orc. The orc looks as sick as possible! The orc is severely wounded. The orc barely misses you. You barely miss the orc. The orc is almost dead. You kill the orc! G - 6 boomerangs (gained 3) Things that are here: a +0 whip; an orc corpse You start resting. HP restored. Magic restored. An orc comes into view. It is wielding a +0 dagger. An orc is nearby! An orc is nearby! There is a huge open gate here. There is a large open door here. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 84% to hit) The blast of sand hits the orc!! You kill the orc! There is a large open door here. An orc is nearby! An orc is nearby! There is a huge open gate here. You see here a jackal skeleton. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 war axe (wandering, hasn't noticed you, 84% to hit) The blast of sand hits the orc!! You kill the orc! You see here a jackal skeleton. There is a huge open gate here. You open the door. There is an open door here. You open the door. An orc and 4 gnolls come into view. The gnoll shouts! x3; The orc shouts! There are monsters nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (75% to hit) The stone arrow hits the gnoll! The gnoll is heavily wounded. The gnoll barely misses you. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 75% to hit) The stone arrow hits the gnoll!! You kill the gnoll! Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (75% to hit) The stone arrow misses the gnoll. The stone arrow hits the orc! You kill the orc! The gnoll misses you. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (86% to hit) The blast of sand hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 spear. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (86% to hit) The blast of sand hits the gnoll! You kill the gnoll! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll completely misses you. You hit the gnoll. The gnoll looks as sick as possible! The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You barely miss the gnoll. The gnoll is heavily wounded. You kill the gnoll! Things that are here: a +0 whip; a gnoll corpse You start resting. HP restored. You start resting. Magic restored. Things that are here: a +0 whip; a gnoll corpse Items here: ))) ††. There is an open door, spattered with blood here. Things that are here: a +0 trident; a +0 scale mail There is an open door, spattered with blood here. Things that are here: a +0 trident; a +0 scale mail Items here: ))) ††. Things that are here: a +0 whip; a gnoll corpse There is an open door here. An orc comes into view. It is wielding a +0 hand axe and carrying a wand of polymorph. There is a large open door here. An orc is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and carrying a wand of polymorph (wandering, hasn't noticed you, 84% to hit) The blast of sand hits the orc! You kill the orc! Things that are here: a +0 dagger; an orc corpse You now have 194 gold pieces (gained 11). H - a wand of polymorph (12) You see here a +0 hand axe. There is a large open door here. A gnoll comes into view. It is wielding a +0 club. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (86% to hit) The blast of sand hits the gnoll! The gnoll is almost dead. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 86% to hit) The blast of sand misses the gnoll. The gnoll closely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 86% to hit) The blast of sand hits the gnoll! You kill the gnoll! You have 194 gold pieces. An orc comes into view. It is wielding a +0 whip. There is a large open door here. An orc is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip (asleep, 100% to hit) The blast of sand hits the orc!! You kill the orc! Things that are here: a +0 whip; an orc corpse You open the door. 2 orcs and a gnoll come into view. The gnoll is wielding a +0 whip and quivering a throwing net. The orc shouts! The gnoll shouts! There are monsters nearby! There are monsters nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (84% to hit) The blast of sand hits the orc!! You kill the orc! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (84% to hit) The blast of sand hits the orc! You kill the orc! The gnoll hits you with a +0 whip! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (86% to hit) The blast of sand misses the gnoll. The gnoll hits you with a +0 whip. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You struggle against the net. The gnoll completely misses you. You struggle against the net. The gnoll hits you but does no damage. You struggle against the net. The gnoll closely misses you. You rip the net and break free! The gnoll hits you with a +0 whip. Things that are here: a +0 whip; an orc corpse Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (86% to hit) The blast of sand hits the gnoll!! You kill the gnoll! HP restored. Things that are here: a +0 whip; a gnoll corpse There is an open door here. Things that are here: a +0 mace; a +0 flail; an orc corpse There is an open door here. Things that are here: a +0 mace; a +0 flail; an orc corpse Things that are here: a +0 whip; a gnoll corpse Things that are here: a +0 whip; an orc corpse You open the door. A gnoll and 2 orcs come into view. The orc shouts! There are monsters nearby! There are monsters nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 chain mail (88% to hit) The blast of sand hits the orc! You kill the orc! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (84% to hit) The blast of sand hits the orc!! You kill the orc! The gnoll barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (86% to hit) The blast of sand hits the gnoll!! You kill the gnoll! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip, wearing a +0 robe and wearing a +6 ring of intelligence (wandering, hasn't noticed you, 86% to hit) The blast of sand hits the gnoll! The gnoll is almost dead. The gnoll shouts! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip, wearing a +0 robe and wearing a +6 ring of intelligence (almost dead, 86% to hit) The blast of sand hits the gnoll! You kill the gnoll! You now have 274 gold pieces (gained 80). I - a +6 ring of intelligence Things that are here: a +0 whip; a +0 robe There is an open door here. Items here: ))) [ †. There is an open door here. Items here: ))) [ †. There is a large open door here. There is a large open door here. You see here a +0 hand axe. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The gnoll closely misses you. You completely miss the gnoll. The gnoll closely misses you. You barely miss the gnoll. The gnoll hits you with a +0 spear. You hit the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll hits you but does no damage. You hit the gnoll. The gnoll looks as sick as possible! The gnoll is moderately wounded. The gnoll hits you with a +0 spear. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear! You hit the gnoll. The gnoll looks as sick as possible! The gnoll is almost dead. You kill the gnoll! No target in view! You see here a +0 spear. You start resting. HP restored. There is a large open door here. There is an open door here. An orc priest comes into view. It is wielding a +0 dagger. An orc priest is nearby! An orc priest is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (asleep, 100% to hit) The blast of sand hits the orc priest! The orc priest is severely wounded. The orc priest shouts! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (severely wounded, 86% to hit) The blast of sand hits the orc priest but does no damage. The orc priest is severely wounded. The orc priest hits you with a +0 dagger. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (severely wounded, 86% to hit) The blast of sand hits the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (severely wounded, 86% to hit) The blast of sand hits the orc priest but does no damage. The orc priest is severely wounded. The orc priest barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (severely wounded, 75% to hit) The stone arrow hits the orc priest!! You kill the orc priest! You start resting. HP restored. Magic restored. There is an open door here. Things that are here: a +0 dagger; a +0 ring mail; an orc corpse x - 3 brown potions (gained 2) J - a scroll labelled XIESEMN XEZI There is an open door here. Things that are here: a +0 dagger; a +0 ring mail; an orc corpse There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a large open door here. There is a large open door here. An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 dagger. The orc shouts! You hear a shout! There is a large open door here. The orc shouts! You hit the orc but do no damage. The orc is poisoned. You hear a shout! The orc completely misses you. The orc attacks as it pursues you! The orc hits you but does no damage. The orc attacks as it pursues you! The orc closely misses you. The orc attacks as it pursues you! The orc hits you but does no damage. You kill the orc! There is a large open door here. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (71% to hit) The stone arrow hits the orc! You kill the orc! Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (71% to hit) The stone arrow misses the orc. The stone arrow hits the orc! You kill the orc! Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (71% to hit) The stone arrow misses the orc. The stone arrow hits the gnoll! The gnoll is severely wounded. The orc hits you with a +0 club. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Stone Arrow (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (84% to hit) The blast of sand hits the orc!! You kill the orc! The gnoll hits you from afar with a +0 spear. The gnoll misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 86% to hit) The blast of sand hits the gnoll! You kill the gnoll! The orc closely misses you. You closely miss the orc. The orc barely misses you. You hit the orc. The orc is poisoned. The orc is lightly wounded. The orc closely misses you. The orc hits you with a +0 dagger. You hit the orc. The orc looks as sick as possible! The orc is severely wounded. The orc hits you with a +0 hand axe. The orc hits you but does no damage. You hit the orc. The orc is poisoned. The orc is moderately wounded. You kill the orc! The orc completely misses you. You barely miss the orc. The orc is heavily wounded. The orc hits you but does no damage. You barely miss the orc. The orc is heavily wounded. The orc barely misses you. You hit the orc. You kill the orc! Things that are here: a +0 hand axe; an orc corpse You start resting. An orc is nearby! An orc is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. There is a large open door here. The orc shouts! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (84% to hit) The blast of sand hits the orc!! You kill the orc! You start resting. HP restored. You start resting. Magic restored. There is a large open door here. There is a large open door here. Things that are here: a +0 hand axe; a +0 leather armour There is a large open door here. Things that are here: a +0 short sword; an orc corpse Things that are here: a +0 spear; a +0 dagger; a gnoll corpse Items here: )) ††. There is a large open door here. There is an open door here. A komodo dragon comes into view. Found a scroll labelled HAQUB ESUN. A komodo dragon is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Throw: 2 darts (curare) {!f} Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (64% to hit) You throw a curare-tipped dart {!f}. The curare-tipped dart {!f} hits the komodo dragon. The komodo dragon is poisoned. The komodo dragon struggles to breathe. The komodo dragon seems to slow down. The komodo dragon is lightly wounded. Throw: 15 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (lightly wounded, very poisoned, slow, 64% to hit) You throw a poisoned dart. The poisoned dart barely misses the komodo dragon. Throw: 14 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (lightly wounded, very poisoned, slow, 64% to hit) You throw a poisoned dart. The poisoned dart barely misses the komodo dragon. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-990-gded44dc72d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Antalya001] Species: Human Job: Earth Elementalist HP: 56/56; mods: 0/0 MP: 11/11; mod: 0 Stats: 8 18 14 Position: (47, 53), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 150 | 0/150 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 151 | 1/150 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 2 | 179 | 1/178 Conjurations | X | 0 | 0 | 5 | 750 | 0/300 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 100 | 9 | 2724 | 474/525 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 274 #49: 280 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #5, inv slot #2: +0 pair of gloves eq slot #8, inv slot #25: +0 cloak eq slot #9, inv slot #20: +5 ring of evasion eq slot #1, inv slot #27: +2 dagger of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.###.########.###.)##.#)####### .........................÷....... ..~≈~≈≈~~≈~≈~~~~~~≈~~...)≈~~~~~~~ ..≈≈≈≈≈≈≈≈~~≈≈~≈≈≈~≈~....≈≈≈≈≈≈≈≈ ..~≈#####≈~~~~~~~~≈~~.÷..~~~≈~~~~ ..≈≈#...#........................ ..~≈#...#############''''######## .P~≈###'#..#..#######....#######. ..~~≈.#.#(.'l.'.@...'....'...))). ..~≈≈.#.#?.#..#######....#######. ..~≈~.#.##############''######### ..~~~.#.'..).'.).))....)........' ..~~~.#.'.)..'....).............' ..~~~.#.######............)..)..# ..~≈~.#.#....#.............)....# ..~≈~.#.#....#########''######### ..~~###'#....'.......'..'.......) clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (38, 34): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: 50 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 30 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 listener_only: true delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: black smoke props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (39, 41): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: 50 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 30 type: turn buildup_turns: 0 sub_type: tick delay_min: 100 listener_only: true delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>