Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 2157618423152040942 6 Antalya002 the Vexing (level 1, 11/11 HPs) Began as a Poltergeist Enchanter on Oct 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (92 turns). Antalya002 the Vexing (Poltergeist Enchanter) Turns: 92, Time: 00:00:27 Health: 11/11 AC: 2 Str: 4 XL: 1 Next: 90% Magic: 3/3 EV: 11 Int: 17 God: Gold: 9 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions i - 2 potions of invisibility Skills: + Level 0.0 Fighting - Level 1.3 Short Blades - Level 2.3 Dodging - Level 4.5 Stealth - Level 2.1 Spellcasting - Level 4.5 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5908 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You reach down and open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! You reach down and open the door. There is an open door here. Found a dagger. A ball python comes into view. A ball python is nearby! A dart slug comes into view. The helpless ball python fails to defend itself. You impale the ball python!! You kill the ball python! A bat comes into view. Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 dagger. Found 12 gold pieces. The helpless dart slug fails to defend itself. You impale the dart slug!! You kill the dart slug! The bat hits you but does no damage. The bat completely misses you. You closely miss the bat. The bat hits you but does no damage. The bat barely misses you. You hit the bat. The bat is heavily wounded. The bat closely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! The goblin shouts! A bat comes into view. You hit the goblin. The goblin is severely wounded. The goblin barely misses you. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ..########## ######## #####.##.......###....... #. ...#.##.#............... #. #.###.#)##.#.........<..... .. #..........#..##+####..#.#. . #.....#.##.#..##...##....# # ###.#.#.#.#.##.#..'.###.#..### ......#.......##@#..#.#≈#.#.)# ..............##)#..#.##'.#..# ....###..b.......#..##...##..# ....†............#..#######..# ....####..†..##..#.... ... ... #.....##....... ..... .. #.....##....... ....... . #########.##### #...... #.# ....## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Antalya002 the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 92 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic Action || total ---------------------------++------- Attack: Normal || 11 Melee: Dagger || 11 Stab: Sleeping || 2 Armour: None || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 15 | 20 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 15 | 20 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 91 daAuts