ArcMo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) an amulet of the acrobat (59, 42, D) the +11 great sword of Nilass {flame, ^Drain rF++ Stlth+} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (unseen) (60, 37, D) a +0 scimitar of flaming (unseen) (60, 43, D) a hell hound corpse (61, 16, D) a +2 scale mail of death (61, 37, D) a manual of Stealth (62, 20, D) a rime drake corpse (62, 21, D) +0 steam dragon scales a steam dragon corpse (62, 26, D) a +0 dagger of electrocution (62, 27, D) the +8 autumn katana {manifold assault} (62, 31, D) a +0 short sword of freezing a +0 shortbow a +0 leather armour a +2 long sword of electrocution an elf corpse (62, 37, D) a staff of fire (unseen) (63, 16, D) a parchment of Orb of Destruction (63, 17, D) a +0 sling of freezing (63, 26, D) a staff of earth (63, 27, D) a +0 long sword (63, 31, D) a +1 heavy glaive a +0 robe an elf corpse (63, 32, D) a +2 antimagic mace (63, 37, D) a parchment of Manifold Assault (64, 16, D) a +2 mace of protection (64, 17, D) a +2 shortbow of electrocution (64, 18, D) a wyvern corpse (64, 31, D) a +0 dagger a +0 robe (64, 32, D) a +2 dagger of venom a +0 ring mail (65, 18, D) a rime drake corpse (67, 0, D) a +1 hand axe of electrocution (67, 5, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (68, 0, D) a +2 plate armour of command (69, 0, D) a +2 flail of protection (69, 36, D) a staff of fire (70, 8, D) a lupine talisman (70, 9, D) the amulet of Vutiyrropou {Wildshape +Inv} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Inv: It lets you turn invisible. a +0 robe a +4 trident of venom (70, 36, D) a staff of necromancy (71, 8, D) a +6 ring of dexterity (71, 20, D) a +0 heavy spear (71, 21, D) a wolf corpse (skeletalised by now) (71, 26, D) a +1 leather armour of positive energy (71, 37, D) a +2 scale mail of cold resistance (71, 38, D) a wolf corpse (71, 39, D) a staff of conjuration a +0 robe (71, 40, D) a +0 rapier a +0 robe (71, 41, D) a +1 demon blade of draining a +0 robe a wolf corpse a spriggan corpse (71, 42, D) a wolf corpse (72, 16, D) a staff of cold (72, 21, D) a +0 rapier a +0 robe (72, 26, D) the +9 mace of Gouged {flame, rPois Str-4 Int+7 Stlth+} rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+7: It affects your intelligence (+7). Stlth+: It makes you more stealthy. (72, 27, D) a +1 ring mail of fire resistance (72, 30, D) a wolf corpse (skeletalised by now) (72, 36, D) a +0 dagger (72, 37, D) a +0 rapier (73, 0, D) a +1 heavy mace a draconian corpse (skeletalised by now) (73, 17, D) a spider talisman (73, 26, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (73, 27, D) the +2 quarterstaff of the Aged Nightingales {drain, Dex+3} Dex+3: It affects your dexterity (+3). (74, 2, D) a +0 hand axe (75, 1, D) a +0 hand axe