ArcMo Level 1 of the Dungeon (0, 0, D:1) a rat corpse (6, -12, D:1) a +0 hand axe (6, 23, D:1) a ball python skeleton (7, 23, D:1) a +0 club 5 stones a kobold skeleton (8, 20, D:1) a +0 short sword (9, 23, D:1) a +0 robe (10, 8, D:1) a bat skeleton (12, 5, D:1) a +0 ring mail (15, 12, D:1) a +0 short sword (27, -5, D:1) a hobgoblin corpse (skeletalised by now) (27, 12, D:1) a quokka corpse (skeletalised by now) (28, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (28, 7, D:1) a +0 whip (28, 12, D:1) a +0 club a stone (32, 5, D:1) a +0 sling (36, -2, D:1) a quokka corpse (skeletalised by now) (37, 10, D:1) a +0 chain mail (38, 12, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (18, -4, D:2) a scroll of enchant weapon (18, -3, D:2) a scroll of poison (19, -4, D:2) a potion of curing