Archers Level 1 of the Dungeon (4, -10, D:1) a +0 robe (6, 21, D:1) a rat corpse (skeletalised by now) (7, -11, D:1) a vision talisman (10, 11, D:1) a ball python skeleton (16, -11, D:1) a hobgoblin skeleton (16, 4, D:1) a +0 club a goblin skeleton (17, 3, D:1) a +0 hand axe (21, 6, D:1) a ball python skeleton (23, -15, D:1) a ball python skeleton (23, 3, D:1) a +0 short sword a stone a kobold skeleton (23, 4, D:1) a +0 dagger a stone (23, 12, D:1) a quokka skeleton (30, -20, D:1) a +0 dagger (33, -11, D:1) a +0 leather armour (38, 1, D:1) a +0 sling (39, 24, D:1) a +0 war axe (40, 11, D:1) a +0 short sword (43, 19, D:1) a +0 robe (45, 24, D:1) a +0 sling (49, 25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (5, 37, D:2) a quokka corpse (skeletalised by now) (8, 2, D:2) a +0 whip (12, 30, D:2) a +0 club (17, -9, D:2) a vision talisman (18, 13, D:2) a +0 club (20, 0, D:2) a +0 ring mail (40, 14, D:2) the felid corpse of Natasha (46, 42, D:2) 2 poisoned darts (47, 28, D:2) a +0 hammer (50, 40, D:2) a +0 dagger (53, 12, D:2) a frilled lizard corpse (skeletalised by now) (54, 0, D:2) 6 darts of disjunction (54, 42, D:2) a +0 longbow (57, 42, D:2) a bat corpse (skeletalised by now)