AtHam Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 22, D:1) a rat corpse (skeletalised by now) (9, 34, D:1) a +0 short sword (12, -1, D:1) a +0 dagger (12, 26, D:1) a +0 club (13, 25, D:1) a frilled lizard skeleton (14, 33, D:1) a +0 club (16, 8, D:1) a +0 sling (19, 10, D:1) a +0 dagger (23, -6, D:1) a bat corpse (skeletalised by now) (26, -15, D:1) a +0 dagger a goblin skeleton (30, -11, D:1) 5 large rocks (33, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (43, 32, D:1) a hobgoblin corpse (skeletalised by now) (44, 11, D:1) a frilled lizard skeleton (44, 24, D:1) a +0 sling (48, -28, D:1) a ring of magical power (48, -16, D:1) 4 stones a +0 dagger (48, -1, D:1) a rat skeleton a jackal skeleton (50, -11, D:1) a +0 club a goblin skeleton (52, 0, D:1) a hobgoblin skeleton (53, 0, D:1) a jackal skeleton (54, 0, D:1) a jackal skeleton (55, -23, D:1) a +0 robe (61, 27, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (14, -33, D:2) a +0 dagger a goblin skeleton (16, -22, D:2) a rat skeleton (19, -39, D:2) a +0 halberd of protection (19, -38, D:2) a +0 flail a gnoll corpse (skeletalised by now) (19, -36, D:2) a +0 whip (19, -29, D:2) a stone a +0 dagger (22, -7, D:2) a +0 leather armour (23, -20, D:2) a frilled lizard corpse (skeletalised by now) (23, -4, D:2) a bat corpse (skeletalised by now) (23, -1, D:2) a +0 club a goblin skeleton (28, 13, D:2) a ring of protection from cold (29, -24, D:2) a +6 ring of intelligence (35, -3, D:2) 3 stones a +0 short sword a kobold skeleton (35, -2, D:2) a ball python skeleton (42, 1, D:2) a ball python corpse (skeletalised by now) (46, -37, D:2) a +0 whip (48, 2, D:2) an adder skeleton (50, -37, D:2) a +0 robe Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour of Qiduonad {rN+ Str+6} (3080 gold) rN+: It protects you from negative energy. Str+6: It affects your strength (+6). It cannot be enchanted further. the +12 chain mail of Faquts {rN+ Str+4} (8560 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. the ring of Ykihiah {rPois MP+4 Str+2} (3960 gold) [ring of poison resistance] rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Str+2: It affects your strength (+2). the conjuration staff of the New World {rElec rPois Dex-3 Conj} (3690 gold) [staff of conjuration] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. the lupine talisman of Meiles {rCorr Int+3 Stlth+} (6150 gold) [lupine talisman] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the conjuration staff of Summertime {rN+ Int+3 Conj} (4250 gold) [staff of conjuration] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. the ring "Vipnebb" {rElec rC+ Dex+5 Slay-6} (2500 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). the +2 sling of Quick Death {drain, Str+4} (2810 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the earth staff of Desperation {^Contam Int+4 SInv Summ Earth} (4460 gold) [staff of earth] ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. the amulet of Checkmate {Dissipate rF+++ Int+7 Dex-5} (7620 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+++: It renders you almost immune to fire. Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). the amulet of Boig {Dissipate Rampage rPois rF+} (4820 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rF+: It protects you from fire. the +6 spear of the Chickpea {holy, Bane Int+3} (4870 gold) Bane: It inflicts you with a random bane when you equip it. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 robe of the Moneychanger {rF+ Will- Regen+ Dex+3} (2700 gold) rF+: It protects you from fire. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +10 short sword of Mithaen {flame, Fly Stlth+} (6730 gold) Fly: It grants you flight. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 leather armour "Ositeshri" {rCorr Str+5 Dex+2} (3430 gold) rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the amulet of the Bakunawa {Chemistry rPois Dex+5 Stlth+} (5450 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. the ring "Guqimek" {Will++ Int+6 Dex+5 Stlth+} (7030 gold) [ring of intelligence] Will++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. the +8 dagger of Day {freeze, rElec Str+3 Int-2 SInv} (6390 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. the amulet "Qesynomeipt" {Wildshape Dex+7} (5170 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Dex+7: It affects your dexterity (+7). the air staff of AtHam's Doom {rElec rC+++ Will- Air Earth} (6840 gold) [staff of air] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (9, -13, D:3) a +0 whip (11, 8, D:3) a +0 club a goblin skeleton (14, 3, D:3) a +0 leather armour (15, 10, D:3) a quill talisman (17, 7, D:3) a +0 ring mail (20, 15, D:3) a rat corpse (skeletalised by now) (20, 18, D:3) an adder corpse (skeletalised by now) (21, 20, D:3) a +2 long sword of freezing (25, -3, D:3) a +0 trident an orc skeleton (26, -3, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton (38, -13, D:3) a +0 ring mail (40, 20, D:3) a +0 mace (42, 13, D:3) 3 boomerangs (43, -17, D:3) the inkwell talisman "Pyila" {-Tele Int+4} [inkwell talisman] -Tele: It prevents most forms of teleportation. Int+4: It affects your intelligence (+4). (44, -17, D:3) an adder corpse (skeletalised by now) (54, 11, D:3) a +0 chain mail Level 4 of the Dungeon (13, -17, D:4) a +0 club (14, -17, D:4) a +0 flail (17, -17, D:4) a +0 club (17, 7, D:4) a +0 leather armour (25, 16, D:4) a +0 sling (29, 11, D:4) 2 flux baubles (31, 9, D:4) a +0 club (32, 4, D:4) a +0 dagger (44, -15, D:4) a +0 mace (45, -9, D:4) a +0 dagger a +0 ring mail (45, -7, D:4) a +0 dagger (45, -6, D:4) a +0 robe of willpower a +0 dagger (46, -15, D:4) a +0 hand axe a +0 scale mail (47, -1, D:4) a +0 scale mail (59, -5, D:4) an inkwell talisman (60, -6, D:4) a +0 dagger Level 5 of the Dungeon (15, 31, D:5) a +0 dagger (15, 32, D:5) a +0 club (15, 33, D:5) a +0 hand axe (16, 31, D:5) a +0 club (44, 16, D:5) a +0 leather armour (49, 29, D:5) the +6 quarterstaff "Ynweosuv" {drain, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (55, 6, D:5) a +0 whip a +0 club a +0 club a +0 club a +0 leather armour (55, 29, D:5) 2 curare-tipped darts (56, 6, D:5) a +0 club a +0 scale mail a +0 spear (57, 6, D:5) a +0 club a +0 leather armour a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a serpent talisman (3, -17, D:6) a +0 giant club (13, -19, D:6) a hound skeleton (15, -11, D:6) a +0 short sword a kobold corpse (skeletalised by now) (16, -12, D:6) a +0 club 4 stones (16, -10, D:6) a curare-tipped dart a +0 dagger (23, -17, D:6) a +0 quarterstaff (27, -37, D:6) a +0 mace (27, -22, D:6) a +0 dagger (30, -9, D:6) a +0 club a boomerang (31, -10, D:6) a +0 dagger a +0 robe a +0 club (31, -9, D:6) a +0 dagger a +0 robe (32, -10, D:6) a +2 flail of protection (35, -27, D:6) a +0 dagger a +0 robe an orc skeleton (35, -26, D:6) a +0 club a boomerang (35, -25, D:6) a +3 dagger a +0 ring mail an orc skeleton (35, -18, D:6) a hound skeleton (36, -30, D:6) a +0 flail an orc skeleton (36, -27, D:6) a +0 club a +0 leather armour (47, -20, D:6) an inkwell talisman (50, -6, D:6) a +1 heavy flail a +0 ring mail (53, 4, D:6) a black bear corpse (skeletalised by now) Level 7 of the Dungeon (15, 30, D:7) a parchment of Slow (16, 25, D:7) a scroll of identify the Ecumenical Temple