AtHam Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (10, 17, D:1) a ball python corpse (skeletalised by now) (11, 1, D:1) a +0 dagger (18, -17, D:1) an amulet of regeneration (25, -18, D:1) a +0 dagger (29, -31, D:1) a hobgoblin corpse (skeletalised by now) (34, -24, D:1) a ball python corpse (skeletalised by now) (45, -34, D:1) a +0 club a goblin corpse (skeletalised by now) (47, -35, D:1) a frilled lizard corpse (skeletalised by now) (48, -11, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (50, -38, D:1) a bat corpse (skeletalised by now) (60, -37, D:1) 6 poisoned darts Level 2 of the Dungeon (0, 0, D:2) 8 poisoned darts a +0 club (5, 8, D:2) a +0 club 4 darts of disjunction (6, -6, D:2) a +0 long sword (7, 43, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (12, 9, D:2) a +0 whip a kobold skeleton (19, 35, D:2) a bat skeleton (25, 8, D:2) a +0 plate armour (25, 14, D:2) a +0 club a goblin corpse (skeletalised by now) (29, -13, D:2) a quokka skeleton (30, -5, D:2) a frilled lizard skeleton (31, 10, D:2) a rat corpse (skeletalised by now) (31, 35, D:2) an inkwell talisman (34, -3, D:2) a +0 sling (37, -13, D:2) a +0 trident (39, 13, D:2) a +0 leather armour (40, -6, D:2) a quokka skeleton (40, -4, D:2) a +0 mace (42, -10, D:2) a +0 short sword a kobold skeleton (44, -10, D:2) a +0 whip 3 stones a kobold skeleton (45, -7, D:2) a +0 dagger (46, 1, D:2) a +0 dagger a +0 sling a goblin skeleton (47, 20, D:2) a +0 leather armour (48, -4, D:2) an orb of stardust (48, 15, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 buckler "Junog" {rN+ Will+ Int+4} (2970 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +1 short sword of the Bespelling Priest {devious, rN+} (1920 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +5 dagger of Infinity {vamp, Str+3 Int+4} (5270 gold) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring "Siluvyli" {rElec rPois rN+} (3820 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. the storm talisman of Valiance {Harm *Slow MP+9 Str+4} (19270 gold) [storm talisman] Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). the +2 robe of Jeaton {rPois Int+4 Archmagi} (4450 gold) rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the eel talisman of Serendipity {rF+ rCorr} (5700 gold) [eel talisman] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the +2 short sword "Seanny" {antimagic, rC+++ rN+ rCorr SInv} (7500 gold) rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the ring of the Duke {rN+ MP+7 Dex+3} (4800 gold) [ring of positive energy] rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Dex+3: It affects your dexterity (+3). the +4 sling "Ogre's Doom" {freeze, Str+5 Int-3} (3390 gold) Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +2 robe of Tender Moments {rPois rF+ rCorr} (3470 gold) rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +5 hand axe of Cocytus {holy, Will+++} (6540 gold) Will+++: It greatly increases your willpower. It cannot be enchanted further. the conjuration staff of Diet Blood {Fly rC- Str+4 Conj} (3550 gold) [staff of conjuration] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. the +3 buckler of Doyrghouni {Harm rElec rF- Stlth+} (2930 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Haarid {Int+5 Dex-2 Slay+4} (4930 gold) [ring of slaying] Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the cold staff "Gops" {rF+ rC+ rN+ Ice} (4320 gold) [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. the +4 leather armour "Asipreig" {rPois Str+2} (3740 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. the +3 ring mail of Mathrud {*Corrode rPois SInv} (2880 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. the amulet of Rogu {Reflect Harm rC+ Dex+3 Slay-5 SH+5} (3000 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). SH+5: It affects your SH (+5). the +9 whip "Tormentor" {drain, rElec Int+3 Dex+3} (7610 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (1, 10, D:3) a +0 club a +0 scale mail (12, -11, D:3) a +0 whip (21, -23, D:3) 2 curare-tipped darts (31, -1, D:3) a +3 scythe a +0 robe (31, 31, D:3) a +0 club a +0 robe (34, 0, D:3) a +0 sling a +0 dagger a +0 whip Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (2, 1, D:4) a +3 dagger a +0 whip a +2 dagger of pain a +0 sling an orc corpse (skeletalised by now) a goblin corpse (skeletalised by now) (3, 0, D:4) a +0 club (29, 24, D:4) a +2 whip of venom (32, 3, D:4) a +0 dagger a +0 robe (32, 6, D:4) a +0 dagger a +0 robe (32, 7, D:4) a +0 war axe (37, 22, D:4) a +0 robe (38, -14, D:4) a +0 ring mail (46, -14, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 scale mail an orc skeleton (15, -19, D:5) a +0 scale mail (23, -3, D:5) a +6 ring of intelligence (25, 4, D:5) a +0 club a +0 leather armour (29, 10, D:5) a +0 giant club (29, 11, D:5) a +0 flail (29, 13, D:5) a +0 giant club (30, -23, D:5) a black bear skeleton (31, -13, D:5) a +0 club a gnoll corpse (skeletalised by now) (32, 8, D:5) a +0 whip a gnoll corpse (skeletalised by now) (41, 0, D:5) a +0 flail of protection a gnoll corpse (skeletalised by now) (43, 24, D:5) a parchment of Lesser Beckoning (58, 28, D:5) an iguana corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a ring of protection from fire (2, -14, D:6) a +0 mace (7, -14, D:6) a +0 sling (12, -32, D:6) a +0 scale mail (16, 9, D:6) a +0 spear (24, -27, D:6) a hound skeleton (25, -19, D:6) an adder skeleton (27, -9, D:6) an amulet of the acrobat (35, -26, D:6) a +0 leather armour (36, -6, D:6) a +0 short sword (45, -27, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +0 club (0, 3, D:7) 6 poisoned darts (still there?) a +0 short sword (still there?) 5 stones (still there?) a +0 dagger (still there?) a +0 dagger (still there?) a kobold corpse (still there?) a kobold corpse (still there?) (1, 5, D:7) a curare-tipped dart (still there?) a +0 dagger (still there?) a kobold corpse (still there?) (12, 23, D:7) a parchment of Summon Small Mammal (12, 37, D:7) a steam dragon skeleton (18, 44, D:7) a water moccasin skeleton (18, 45, D:7) a bullfrog skeleton (21, 1, D:7) a +0 leather armour (23, 11, D:7) a water moccasin corpse (24, -2, D:7) 9 gold pieces (26, 23, D:7) a +0 flail (30, 15, D:7) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (32, 12, D:7) 3 poisoned darts (32, 15, D:7) a +0 flail a +0 leather armour a +0 war axe an orc corpse (33, 10, D:7) 17 gold pieces (35, 12, D:7) 11 gold pieces the Ecumenical Temple