AtHam Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -9, D:1) an inkwell talisman (9, -38, D:1) a hobgoblin skeleton (13, -32, D:1) a +0 sling (20, -5, D:1) a +0 short sword a kobold skeleton (23, -14, D:1) a barachi skeleton (24, -14, D:1) a +2 spear of draining (24, -12, D:1) a human skeleton (27, -13, D:1) a bat corpse (skeletalised by now) (28, -15, D:1) a +0 club of draining (28, -13, D:1) a centaur skeleton (41, -30, D:1) a bat skeleton (43, -2, D:1) a rat skeleton (49, -33, D:1) a +0 dagger (50, 10, D:1) a jackal corpse (skeletalised by now) (50, 11, D:1) a jackal corpse (skeletalised by now) (52, -34, D:1) a +0 ring mail Level 2 of the Dungeon (3, 3, D:2) a +0 short sword (14, -1, D:2) a +0 club (22, 21, D:2) a jackal corpse (skeletalised by now) (22, 24, D:2) a +0 leather armour (23, 21, D:2) a jackal corpse (skeletalised by now) (25, -23, D:2) an adder skeleton (27, -21, D:2) a +0 robe (33, -2, D:2) a +0 quarterstaff (43, -16, D:2) a +0 dagger a goblin corpse (skeletalised by now) (48, 5, D:2) a +4 ring of protection Level 3 of the Dungeon (2, 0, D:3) a rat corpse (skeletalised by now) (3, -1, D:3) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (14, -8, D:3) a +0 hand axe a +0 chain mail (17, -11, D:3) a +0 trident an orc corpse (skeletalised by now) (17, -10, D:3) a +0 dagger a +0 robe (18, -12, D:3) a +0 club a +0 leather armour (25, 9, D:3) a +0 spear a gnoll corpse (skeletalised by now) (30, 16, D:3) a +0 mace (33, 0, D:3) 13 gold pieces (37, -9, D:3) a +0 club (37, -7, D:3) a +0 whip a +0 leather armour (41, -2, D:3) a +0 dagger a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (42, -4, D:3) a +0 dagger a goblin corpse (skeletalised by now) (42, -3, D:3) a +0 dagger a +0 robe (42, 3, D:3) 3 gold pieces (42, 23, D:3) the +4 falchion "Kuexkummum" {protect, rElec rN++ Stlth+} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (45, 4, D:3) an adder corpse (skeletalised by now) (45, 5, D:3) a +0 dagger (48, 27, D:3) a +0 falchion (50, 25, D:3) a +0 sling a sewer (0, 0, Sewer) a +0 whip a +0 club (1, 0, Sewer) a +0 short sword 5 stones a kobold corpse (2, 0, Sewer) a +0 dagger (5, 8, Sewer) a stone (5, 9, Sewer) 2 stones (6, -6, Sewer) a +0 dagger a +0 club a +0 short sword a kobold corpse a kobold corpse (6, 8, Sewer) a stone (6, 9, Sewer) a stone (12, 11, Sewer) a +0 whip 4 stones a kobold corpse (skeletalised by now) (13, 11, Sewer) a +0 short sword (16, 11, Sewer) a +0 dagger (28, -6, Sewer) a curare-tipped dart (still there?) a +0 club (still there?) a kobold corpse (still there?) (29, -10, Sewer) a potion of haste (29, -7, Sewer) 2 flux baubles (30, -8, Sewer) a scroll of enchant weapon