AtHam Level 1 of the Dungeon (4, 7, D:1) a rat corpse (skeletalised by now) (4, 8, D:1) a rat corpse (skeletalised by now) (5, -30, D:1) a +0 dagger (5, 6, D:1) a +0 dagger (6, -30, D:1) a quokka corpse (skeletalised by now) (6, -3, D:1) a +0 leather armour (9, -39, D:1) a ball python skeleton (15, -12, D:1) a frilled lizard skeleton (16, -34, D:1) a +0 whip 2 stones a kobold skeleton (16, 4, D:1) a rat corpse (skeletalised by now) (17, -33, D:1) a quokka skeleton a rat skeleton (22, -25, D:1) 5 stones (23, -31, D:1) a hobgoblin skeleton (27, -42, D:1) a +0 scale mail (32, -31, D:1) a ball python corpse (skeletalised by now) (36, -12, D:1) a +0 whip (36, 2, D:1) a frilled lizard skeleton (41, -23, D:1) a +0 leather armour (44, -33, D:1) a potion of enlightenment (52, -44, D:1) a +0 short sword (53, -44, D:1) a +0 quarterstaff (55, -43, D:1) a +0 short sword (62, 11, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -19, D:2) a rat skeleton (2, -18, D:2) a hobgoblin skeleton (6, -25, D:2) a ball python skeleton (7, -18, D:2) a ball python skeleton (7, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (15, -30, D:2) a +0 whip 3 stones a kobold skeleton (20, -27, D:2) a +0 ring mail (20, -5, D:2) a hobgoblin skeleton (24, -29, D:2) a rat skeleton (24, -2, D:2) an adder skeleton (28, 0, D:2) a +0 war axe (31, -4, D:2) a potion of mutation (41, -28, D:2) the scarf of the Lobster {Harm, MP+8 Int+5 SInv} MP+8: It affects your magic capacity (+8). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (43, -46, D:2) a ball python corpse (skeletalised by now) (48, -15, D:2) a +0 club 2 stones a kobold skeleton (48, -14, D:2) a +0 short sword 2 stones (51, 4, D:2) a +0 short sword (52, -3, D:2) a hobgoblin skeleton Level 3 of the Dungeon (2, 0, D:3) a bat corpse (skeletalised by now) (2, 1, D:3) a ball python corpse (skeletalised by now) (13, 20, D:3) a +1 dagger of protection (unseen) a sewer (0, 0, Sewer) a rat corpse a rat corpse