AtHam Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (5, -18, D:1) a ball python corpse (skeletalised by now) (21, -1, D:1) a +0 dagger a goblin skeleton (22, -15, D:1) a frilled lizard corpse (skeletalised by now) (26, 1, D:1) a +0 dagger (35, -24, D:1) a +0 whip (39, 12, D:1) a +0 spear (40, -12, D:1) a +0 dagger a bat skeleton a kobold skeleton (41, -23, D:1) a quill talisman (45, -8, D:1) a +0 club a goblin skeleton (45, 1, D:1) a rat skeleton (45, 4, D:1) 2 potions of curing (51, -5, D:1) a potion of curing (63, 2, D:1) a +0 club Level 2 of the Dungeon (2, -33, D:2) the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. (3, -19, D:2) a +0 hand axe (3, -17, D:2) a bat skeleton (4, -19, D:2) a +0 dagger a +0 robe (5, -34, D:2) a bat corpse (7, -19, D:2) 6 poisoned darts (8, -31, D:2) a quokka corpse (11, -29, D:2) a hobgoblin corpse (11, 3, D:2) a potion of moonshine (14, -30, D:2) a quokka skeleton (17, -17, D:2) a +0 leather armour (17, -2, D:2) a +0 whip (20, -32, D:2) a potion of ambrosia (22, 1, D:2) 5 curare-tipped darts (25, -24, D:2) a +0 robe (27, -5, D:2) a bat corpse (skeletalised by now)