Dungeon Crawl Stone Soup version 0.35-a0-1339-g60e87af945 (webtiles) character file. Game seed: 6822673258841673667 5 AtHam the Grave Robber (level 1, -1/13 HPs) Began as a Mummy Necromancer on Oct 26, 2026. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (221 turns). AtHam the Grave Robber (Mummy Necromancer) Turns: 221, Time: 00:01:18 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 57% Magic: 2/4 EV: 11 Int: 14 God: Gold: 5 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) c - orb {Mesmerism} rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: on mesmerism cooldown A: undead, cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - an orb of mesmerism (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of enchant weapon {unknown} Skills: + Level 1.7 Dodging - Level 1.5 Stealth + Level 2.8 Spellcasting * Level 4.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Curse of Agony Necr 20% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are undead, granting you many immunities and vulnerabilities. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History You barely miss the gnoll. The gnoll misses you. Your soul wisp closely misses the gnoll. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. Your orb emits a pulse of dizzying energy. Your soul wisp closely misses the gnoll. You hit the gnoll but do no damage. The gnoll snaps out of its daze. The gnoll is lightly wounded. The rat barely misses your soul wisp. The gnoll closely misses you. Your soul wisp closely misses the gnoll. You hit the gnoll. The gnoll is lightly wounded. The hobgoblin completely misses your soul wisp. The rat bites your soul wisp. The gnoll closely misses you. Your soul wisp touches the gnoll but does no damage. You hit the gnoll but do no damage. The gnoll is lightly wounded. The endoplasm closely misses your soul wisp. The hobgoblin hits your soul wisp. Your soul wisp returns to where it belongs. The gnoll is no longer weakened. The gnoll hits you with a +0 spear. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, chance to affect: 58%) You feel a surge of power! The gnoll resists with significant effort. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, chance to affect: 58%) You feel a surge of power! A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The rat closely misses you. Your soul wisp closely misses the rat. You hit the gnoll. The gnoll is moderately wounded. The endoplasm hits you. You die... ... ........ ### ... #...... #... . ##.## #.....###..# ..#...# #..........# $W#...####..#.......# .........#..#.......# ......##......Wrğ#### ..............g.@..># ####+#.........j....# .....†..............# ......!......##.....# ..........##.##.....# ..........##.....##.# ..........#........... ...#.#..............## ...#................# You could see a gnoll (weak, ally target, soul-splintered) (ğ), an endoplasm (j), a hobgoblin (g), a rat (r) and a friendly soul wisp (summoned) (W). Vanquished Creatures A ball python (D:1) A bat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 4 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AtHam the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 221 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, shapermc_ecumenical_altar_notcrosses Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.7 Stealth | 1 | 1.5 Spellcasting | 2 | 2.8 Necromancy | 4 | 4.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Dagger || 9 Cast: Soul Splinter || 9 Armour: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 220 | 215 | 5 | 0 | 148 | 1 | 220.0 | Dungeon | 220 | 215 | 5 | 0 | 148 | 1 | 220.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 220 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+