AtHam Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (9, 10, D:1) a +0 spear (18, 34, D:1) a +0 hand axe (27, 4, D:1) a +0 robe (27, 25, D:1) a +0 ring mail (29, -1, D:1) a hobgoblin skeleton (32, 23, D:1) a +0 leather armour (39, 11, D:1) a +3 dagger of holy wrath (43, 4, D:1) a frilled lizard skeleton (43, 29, D:1) a +0 leather armour (45, -6, D:1) a +0 robe Level 2 of the Dungeon (1, 32, D:2) a +0 robe (8, 8, D:2) a +0 whip (10, 24, D:2) a +0 hand axe an orc skeleton (11, 23, D:2) a +0 dagger a quokka skeleton (12, 23, D:2) a +0 flail a +0 leather armour a +0 falchion an orc skeleton an orc skeleton (12, 24, D:2) a +0 short sword an orc skeleton an adder skeleton (20, 43, D:2) a jackal skeleton (22, 44, D:2) a ball python skeleton (31, 12, D:2) a +0 scale mail (34, 9, D:2) a ball python corpse (skeletalised by now) (36, 32, D:2) an adder skeleton (38, 30, D:2) a frilled lizard skeleton (46, 12, D:2) a ball python skeleton (49, 3, D:2) a +0 mace a +0 scale mail the human skeleton of Terence Level 3 of the Dungeon [Shop] Iletriwa's Antique Weapon Boutique the +3 whip of Radicalism {concuss, Will+ Dex+5 Stlth-} (1058 gold) Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 halberd of entangling (162 gold) a +0 rapier (148 gold) a +0 mace (81 gold) a +0 dagger (54 gold) a +0 war axe (94 gold) a +0 falchion (81 gold) the +7 mace "Dusm" {flame, rF++ rN++ Dex-4} (1809 gold) rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (0, 0, D:3) a -1 hand axe (0, 2, D:3) a -2 falchion (2, 0, D:3) a -3 spear (2, 2, D:3) a -2 dagger (3, -3, D:3) a bat corpse (skeletalised by now) (3, -2, D:3) a +0 club (6, 2, D:3) a +0 ring mail (7, 10, D:3) a hobgoblin corpse (skeletalised by now) (12, -11, D:3) 3 centipede baubles (13, -15, D:3) a +0 short sword (14, 11, D:3) the +3 leather armour of Zuga {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (18, 12, D:3) a +0 hand axe (19, -12, D:3) a +0 chain mail (22, -29, D:3) an adder skeleton (23, -31, D:3) a +0 rapier (25, -18, D:3) a +0 club a +0 leather armour an orc skeleton (27, -23, D:3) a rat skeleton (40, -25, D:3) a +0 whip (47, -2, D:3) a +0 hand axe (52, 0, D:3) a +0 sling a sewer (0, 0, Sewer) a scroll of identify (0, 4, Sewer) a potion of might (4, 1, Sewer) a +0 club a kobold corpse (19, 0, Sewer) a rat corpse a rat corpse (19, 2, Sewer) a rat corpse (20, 0, Sewer) a river rat corpse (33, 2, Sewer) a river rat corpse (33, 3, Sewer) a river rat corpse (45, 2, Sewer) a +0 dagger a stone