Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 17684659155839088509 11 AxeManiac the Apothecary (level 2, 0/17 HPs) Began as a Gargoyle Alchemist on Nov 19, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (266 turns). AxeManiac the Apothecary (Gargoyle Alchemist) Turns: 266, Time: 00:00:52 Health: 0/17 AC: 4 Str: 11 XL: 2 Next: 29% Magic: 4/5 EV: 11 Int: 15 God: Gold: 63 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . i - +0 short sword rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons g - a +0 club i - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of fear {unknown} e - a scroll of silence {unknown} f - a scroll of amnesia {unknown} h - a scroll of identify {unknown} j - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: + Level 2.0 Fighting + Level 0.2 Armour - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 1.1 Conjurations - Level 2.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 10% N/A 21% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Olgreb's Toxic Radiance Alch 8% N/A 63% 4 Sticky Flame Fire/Alch 5% 2d4 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You hit the jackal but do no damage. The jackal is severely wounded. The jackal completely misses you. You hit the jackal. You kill the jackal! Your Fighting skill increases to level 2! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. Unknown command. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Sting (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #.# #.# #.## ##.## #.# #.## ####...###)###.## #................ # #.##......####.## #. #.###......###.## ##.# #.###..........## #..[##..#...........## #..J@................ #.#.###.#.........#### #.# #.##.......## ## .###.....## .# ##...... .# ######## .# .# You could see an endoplasm. Vanquished Creatures A goblin (D:1) 3 jackals (D:1) A kobold (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AxeManiac the Gargoyle Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 117 | D:1 | Reached skill level 1 in Fighting 189 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/5 266 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Armour | | 0.2 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 1.1 Alchemy | | 2.4 Action || total ---------------------------++------- Melee: Short sword || 69 Club || 12 Unarmed || 3 Cast: Sting || 1 Stab: Sleeping || 3 Armour: Robe || 52 Dodge: Dodged || 60