AxeManiac Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (6, 2, D:1) a bat corpse (skeletalised by now) (7, 7, D:1) a +0 club 3 stones (8, 7, D:1) a ball python corpse (skeletalised by now) (10, 9, D:1) a book of Battle (15, 23, D:1) a +0 ring mail (16, 10, D:1) a rat skeleton (19, 13, D:1) 5 stones (23, 1, D:1) a ball python corpse (skeletalised by now) (30, 3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (32, 22, D:1) a rat skeleton (32, 37, D:1) a hobgoblin corpse (skeletalised by now) (36, 19, D:1) 7 stones (37, 24, D:1) a Treatise on Traps (45, 4, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) (45, 5, D:1) 6 stones (47, 8, D:1) a quokka corpse (skeletalised by now) (49, 10, D:1) a +0 long sword (49, 34, D:1) a +0 ring mail (55, 4, D:1) 5 stones (55, 28, D:1) a +0 club (57, 28, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 38, D:2) a +0 dagger (5, 8, D:2) a +0 club (6, 3, D:2) a +1 dagger of venom (still there?) a +0 club (still there?) a goblin corpse (still there?) (6, 4, D:2) a +0 dagger a goblin corpse (10, 24, D:2) a +0 dagger (13, 27, D:2) 6 stones (15, 23, D:2) the +5 hammer of the Establishment {flame, ^Contam rElec rC- Dex+8} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). (18, 13, D:2) a +0 hammer (22, 36, D:2) 6 stones (38, 5, D:2) a +0 whip (39, 6, D:2) a bat corpse (52, 4, D:2) 2 silver javelins (52, 5, D:2) a +0 dagger a goblin corpse (52, 6, D:2) a +0 dagger a +0 club a goblin corpse (52, 10, D:2) a +0 club a goblin corpse (53, 2, D:2) a silver javelin (54, 8, D:2) a +0 mace (56, 8, D:2) a silver javelin a +0 club