AxeManiac Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (7, -13, D:1) a ball python skeleton (9, 17, D:1) a +0 club a kobold corpse (skeletalised by now) (10, 17, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (11, 3, D:1) a +0 scale mail (13, -9, D:1) a +0 club (14, -5, D:1) a +0 club (16, -7, D:1) a +0 whip a kobold corpse (skeletalised by now) (16, -6, D:1) a +0 whip (17, 16, D:1) a +0 robe (18, 6, D:1) a jackal skeleton (19, -2, D:1) a jackal skeleton (19, 24, D:1) a +0 ring mail (20, -8, D:1) a bat skeleton (21, -8, D:1) a +0 flail (21, 2, D:1) a jackal skeleton (24, 6, D:1) 2 datura-tipped darts (25, -10, D:1) a +0 dagger a goblin skeleton (27, -12, D:1) a +0 club (27, 3, D:1) a +0 whip a kobold skeleton (28, 16, D:1) a +0 club (28, 17, D:1) a +0 short sword (30, -12, D:1) a +0 dagger (33, 12, D:1) 7 stones (39, 0, D:1) a +0 short sword (39, 5, D:1) a +0 flail (45, -12, D:1) a rat corpse (skeletalised by now) (45, 7, D:1) 2 stones (56, -5, D:1) a +0 robe Level 2 of the Dungeon (3, -26, D:2) a +0 giant spiked club (3, -1, D:2) a jackal corpse (skeletalised by now) (3, 0, D:2) a +0 dagger a stone (4, -14, D:2) a +0 spear a gnoll skeleton (4, -1, D:2) a jackal skeleton (6, 4, D:2) a +0 robe (7, -25, D:2) a +0 dagger a goblin skeleton (13, -28, D:2) a +0 club a goblin skeleton (14, -34, D:2) 5 silver javelins (14, -28, D:2) a +0 club a hobgoblin skeleton a goblin skeleton (14, -27, D:2) a +0 sling a +0 club a goblin skeleton (14, 2, D:2) a rat skeleton (16, -28, D:2) a +0 mace a +0 animal skin the hobgoblin skeleton of Robin (16, 8, D:2) a +0 dagger (20, -21, D:2) a +0 hand axe (20, -15, D:2) a +0 dagger a kobold skeleton (21, -26, D:2) the felid skeleton of Natasha (21, -16, D:2) the amulet of Life {Spirit Harm rElec rN++ MP+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. MP+8: It affects your magic capacity (+8). (27, -36, D:2) the felid skeleton of Natasha (28, -20, D:2) a bat skeleton (29, -20, D:2) 3 stones (34, -18, D:2) a +0 club (35, -32, D:2) a +0 club a goblin skeleton (41, -35, D:2) a +0 club a goblin skeleton (47, -31, D:2) a +0 dagger a goblin skeleton (48, -29, D:2) a goblin skeleton (48, -3, D:2) a frilled lizard skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 club 2 stones a kobold corpse (skeletalised by now) (1, 0, D:3) a +0 short sword 7 poisoned darts a kobold corpse (skeletalised by now) (1, 1, D:3) a +0 dagger 7 stones a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (2, 0, D:3) a rat corpse (skeletalised by now) (6, -2, D:3) a rat skeleton (9, 9, D:3) a +0 scale mail (19, -7, D:3) a human skeleton (19, -4, D:3) a human skeleton (19, 19, D:3) a +0 short sword (20, -7, D:3) a human skeleton (21, -7, D:3) a human skeleton (21, -5, D:3) a human skeleton (22, -2, D:3) a human skeleton (23, -5, D:3) a human skeleton (25, 0, D:3) a +0 robe (34, 34, D:3) a +0 leather armour (35, 13, D:3) a bat skeleton (35, 21, D:3) a frilled lizard skeleton (36, 21, D:3) a +0 leather armour (38, 19, D:3) a +0 dagger 5 stones a kobold skeleton (43, 15, D:3) a +0 short sword a +0 leather armour a kobold corpse (skeletalised by now) (44, -5, D:3) a +0 rapier (47, 11, D:3) a +0 mace a +0 leather armour a +1 dagger of freezing a +0 mace a +0 club a rat corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (47, 12, D:3) a +0 mace a +0 club a +0 ring mail (48, 9, D:3) a +0 dagger (52, 24, D:3) a +0 club (67, 21, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) an adder skeleton (0, 4, D:4) a +0 ring mail a +0 dagger an orc skeleton (16, 12, D:4) a ball python corpse (skeletalised by now) (17, 38, D:4) a +0 hand axe (21, 26, D:4) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (26, 5, D:4) an adder skeleton (27, -5, D:4) a flux talisman (28, -27, D:4) a +3 dagger (28, -26, D:4) a +0 flail an orc corpse (skeletalised by now) (28, -21, D:4) a +0 robe (30, -24, D:4) a +0 trident a +0 scale mail a +0 club (31, -24, D:4) a +0 hand axe (34, -12, D:4) a +0 club 3 stones a kobold skeleton (37, 14, D:4) a +0 whip (39, 15, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (40, -24, D:4) 4 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (1, -1, D:5) a +0 flail (1, 1, D:5) a +0 mace an orc corpse (1, 12, D:5) 12 gold pieces (9, 19, D:5) 6 stones (12, -2, D:5) an adder corpse (skeletalised by now) (22, 10, D:5) 8 stones (30, -17, D:5) an amulet of magic regeneration an amulet of guardian spirit (31, 2, D:5) a +0 club (32, -22, D:5) 2 scrolls of torment 2 scrolls of vulnerability an amulet of the acrobat (35, -9, D:5) an adder corpse (skeletalised by now) (37, -6, D:5) the Guide on Imprecation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Flash Hexes/Fire 3 c - Cause Fear Hexes 4 Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (5, 3, D:6) a scroll of identify the Ecumenical Temple