AxeManiac Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 16, D:1) a +0 club (1, 0, D:1) a +0 club (1, 15, D:1) a bat skeleton (9, 0, D:1) a book of Flames (12, 3, D:1) a bat corpse (skeletalised by now) (13, 2, D:1) a +0 short sword 3 stones (13, 24, D:1) a hobgoblin skeleton (13, 25, D:1) a frilled lizard skeleton (24, -6, D:1) a +0 short sword 4 stones (32, 24, D:1) a +0 club (32, 26, D:1) a +0 club (36, 27, D:1) a +0 club (39, 8, D:1) a frilled lizard skeleton (40, 10, D:1) a bat skeleton (43, 14, D:1) a +0 club (46, 14, D:1) 5 stones (46, 16, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling (8, -25, D:2) a +0 dagger (13, -19, D:2) 3 stones (19, -33, D:2) a +0 whip 5 stones (21, -14, D:2) 6 stones (23, -22, D:2) a Handbook of Applied Construction (24, -22, D:2) a hobgoblin corpse (skeletalised by now) (28, -41, D:2) a +0 scale mail (28, -13, D:2) a quokka corpse (skeletalised by now) (31, -34, D:2) a +0 club (33, -19, D:2) the +1 scale mail "Jorpheihe" {^Contam Harm Str+4 Dex-5} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (39, -29, D:2) a +0 dagger (39, -28, D:2) a quokka skeleton (51, -47, D:2) a serpent talisman Level 3 of the Dungeon (11, 20, D:3) a +0 club 2 poisoned darts a book of Conjurations a kobold corpse (13, -4, D:3) a +0 short sword a +0 flail a +0 falchion an orc corpse an orc corpse (14, -7, D:3) a +0 hand axe an orc corpse (14, 1, D:3) a +0 club (16, 5, D:3) an adder corpse