AxeManiac Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (6, 4, D:1) a frilled lizard skeleton (6, 7, D:1) a rat skeleton (13, 1, D:1) a rat corpse (skeletalised by now) (14, 6, D:1) a +0 rapier (15, 13, D:1) a ball python skeleton (15, 14, D:1) a jackal skeleton a jackal skeleton (16, 14, D:1) a jackal skeleton (19, 1, D:1) a +0 mace (26, 11, D:1) a quill talisman (31, 31, D:1) a kobold corpse (skeletalised by now) (35, 40, D:1) a +0 ring mail (37, 12, D:1) a +0 club (38, 12, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin skeleton (39, 12, D:1) a frilled lizard corpse (skeletalised by now) (47, 34, D:1) a +0 robe (49, 35, D:1) a +0 whip a kobold corpse (skeletalised by now) (58, 6, D:1) a hobgoblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Douged's Jewellery Boutique an amulet of guardian spirit (unknown) (420 gold) a +6 ring of intelligence (unknown) (504 gold) a ring of poison resistance (unknown) (280 gold) the ring of Banoisk {^Contam rElec Int-4 SInv Stlth+} (249 gold) [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +6 ring of strength (unknown) (504 gold) a ring of see invisible (unknown) (210 gold) a +6 ring of strength (unknown) (504 gold) a +4 ring of protection (unknown) (504 gold) a ring of wizardry (unknown) (420 gold) (0, 0, D:2) a parchment of Vampiric Draining (2, 13, D:2) a potion of magic (6, -2, D:2) the +1 sling of Monimoc {elec, ^Fragile rF- Int+4 SInv} ^Fragile: It will be destroyed if unequipped. rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It can be maximally enchanted to +9. (38, -2, D:2) a staff of fire