Dungeon Crawl Stone Soup version 0.35-a0-256-g859e8e3ba0 (webtiles) character file. Game seed: 4430805908708559880 14 AxeManiac the Conjurer (level 2, 0/23 HPs) Began as a Mountain Dwarf Conjurer on Apr 4, 2026. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (294 turns). AxeManiac the Conjurer (Mountain Dwarf Conjurer) Turns: 294, Time: 00:00:29 Health: 0/23 AC: 2 Str: 9 XL: 2 Next: 31% Magic: 1/4 EV: 10 Int: 18 God: Gold: 18 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe (worn) Skills: + Level 1.4 Fighting + Level 1.6 Axes - Level 1.3 Dodging - Level 1.4 Stealth - Level 1.7 Spellcasting - Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5702 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The ball python constricts you. You hit the ball python. The ball python is severely wounded. The ball python bites you. The ball python constricts you. You hit the ball python. You kill the ball python! You barely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. The hobgoblin hits you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You die... ♣♣♣ #.# ~~~ ..# ~~♣♣ #.# ~~ P~~♣♣ #.. ~~~ ~P~~####.# ~~PP♣ P~♣..##.# # ~P~P~~♣~♣..##.# . ~~≈~~P~~♣~.##.########.# # ~~≈~~~~~~~....Kg@......# ~~~≈≈≈~~~~....########## ≈≈≈≈≈~~~~♣.)############### #### ≈≈≈≈≈≈≈≈~~♣.......).......####... ≈≈≈≈≈≈≈~~♣♣.#########.#####...... ≈≈≈≈≈≈≈≈♣♣♣†# #......(...<. ≈≈≈≈≈≈≈≈~ ♣## #######...... ≈≈≈≈≈≈≈ ####... ≈ #### You could see a hobgoblin and a kobold. Vanquished Creatures A gnoll (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AxeManiac the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 198 | D:1 | Reached skill level 1 in Fighting 198 | D:1 | Reached skill level 1 in Axes 198 | D:1 | Reached XP level 2. HP: 9/23 MP: 0/4 294 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, serial_bayou_lake_a Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.4 Axes | 1 | 1.6 Dodging | | 1.3 Stealth | | 1.4 Spellcasting | | 1.7 Conjurations | | 3.6 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Whip || 16 Cast: Magic Dart || 13 Drink: Magic || 1 Stab: Sleeping || 1 Armour: Robe || 28 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 297 | 297 | 0 | 177 | 32 | 1 | 297.0 | Dungeon | 297 | 297 | 0 | 177 | 32 | 1 | 297.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 297 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+