Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 12195852933259045163 4 AxeManiac the Vexing (level 1, 0/14 HPs) Began as a Formicid Enchanter on Apr 26, 2026. Constricted to death by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (148 turns). AxeManiac the Vexing (Formicid Enchanter) Turns: 148, Time: 00:00:20 Health: 0/14 AC: 2 Str: 12 XL: 1 Next: 66% Magic: 3/3 EV: 1 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) c - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: constricted A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger c - a +0 trident (weapon) Armour b - a +0 robe (worn) Potions i - 2 potions of invisibility d - a potion of ambrosia {unknown} Skills: - Level 0.5 Fighting - Level 1.0 Short Blades + Level 0.7 Axes - Level 1.7 Dodging - Level 3.6 Stealth - Level 2.1 Spellcasting - Level 3.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 11% N/A 16% 3 Tukima's Dance Hex 11% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Gloom Hex/Necr 12% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5848 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ball python. The ball python is severely wounded. The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You barely miss the ball python. The ball python is severely wounded. The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You barely miss the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. You die... #.# #.# #.# ##### ###### #.# ..... ...... #.#...... ......##.#...... #####...#......(# .........@S)..... ....#..###.###.# # #..## # #...# # #.#.# .# #.#.##.## #.#.....# ####.#..#########.# ................... You could see a ball python. Vanquished Creatures An endoplasm (D:1) A ball python (D:1) 2 kobolds (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AxeManiac the Formicid Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 148 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic Action || total ---------------------------++------- Attack: Normal || 18 Melee: Dagger || 9 Trident || 9 Armour: Robe || 36 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 149 | 149 | 0 | 45 | 66 | 1 | 149.0 | Dungeon | 149 | 149 | 0 | 45 | 66 | 1 | 149.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 149 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+