Dungeon Crawl Stone Soup version 0.35-a0-336-gd5e08f372d (webtiles) character file. Game seed: 3165477933175684262 32 AxeManiac the Magician (level 3, -2/27 HPs) Began as a Formicid Hedge Wizard on May 4, 2026. Succumbed to Terence's poison ... on level 1 of the Dungeon. The game lasted 00:02:19 (1305 turns). AxeManiac the Magician (Formicid Hedge Wizard) Turns: 1305, Time: 00:02:20 Health: -2/27 AC: 3 Str: 16 XL: 3 Next: 45% Magic: 2/7 EV: 10 Int: 19 God: Gold: 72 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -15), invisible A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 leather armour (worn) Jewellery d - a +6 ring of intelligence (worn) Scrolls c - 3 scrolls of revelation {unknown} e - a scroll of teleportation {unknown} h - a scroll of torment {unknown} j - a scroll of blinking {unknown} Potions g - a potion of magic Skills: + Level 2.1 Fighting + Level 1.8 Axes - Level 1.7 Dodging - Level 2.4 Stealth - Level 3.2 Spellcasting - Level 1.7 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 9% 1 b - Call Imp Summ 12% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 12% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 41% 3 Launch Clockwork Bee Frge 3% N/A 50% 3 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10695 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (safe; 19% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. Terence closely misses your cerulean imp. Your cerulean imp closely misses Terence. Terence barely misses your cerulean imp. Your cerulean imp hits Terence but does no damage. Terence hits your cerulean imp with a +4 trident of venom. Your cerulean imp barely misses Terence. Your cerulean imp closely misses Terence. Your cerulean imp hits Terence with a -4 spear. Terence closely misses your cerulean imp. Your cerulean imp hits Terence but does no damage. Your magical contamination has completely faded away. Something barely misses your cerulean imp. Casting: Call Imp (safe; 19% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. You swap places with your cerulean imp. There is a stone staircase leading up here. Your cerulean imp closely misses Terence. Your cerulean imp hits Terence but does no damage. Terence hits you from afar with a +4 trident of venom! You are poisoned. Your cerulean imp barely misses Terence. You feel sick. Terence hits you from afar with a +4 trident of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. Your cerulean imp barely misses Terence. You climb upwards. Your summoned ally is left behind. * * * LOW HITPOINT WARNING * * * You feel very sick. There is a stone staircase leading down here. It was a potion of invisibility. You fade into invisibility! You die... .## #.##..# #.# ##... .# ##.##..# #.# ##.#.. .# #########...##.###.####.###. .# #............>......).)## ## .#####.#######...##.##.#####.###. .......# ####.###.##.######.#.. ######## #........##........... #........#########.... #....@...###### ##.#. #.............# #.#. #.......#####.# #... #.......# #.#######. #.......# #.......[. ####.################# #.............# # ##.##########.###### ### #....... There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 ball pythons (D:1) 2 bats 3 endoplasms (D:1) A frilled lizard (D:1) 3 goblins 3 rats 17 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs (D:1) A hobgoblin (D:2) A quokka (D:2) A bat (D:2) A goblin (D:2) A kobold (D:1) 7 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AxeManiac the Formicid Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 422 | D:1 | Reached skill level 1 in Fighting 422 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/6 519 | D:1 | Reached skill level 1 in Axes 522 | D:1 | Learned a level 2 spell: Call Imp 842 | D:2 | Reached XP level 3. HP: 21/27 MP: 4/7 873 | D:2 | Encountered Terence 1304 | D:1 | HP: 1/27 [poisoned by Terence] 1305 | D:1 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.1 Axes | 1 | 1.8 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 3.2 Conjurations | | 1.7 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.2 Action || total ---------------------------++------- Attack: Normal || 60 Melee: Dagger || 60 Cast: Magic Dart || 22 Call Imp || 12 Drink: Invisibility || 1 Armour: Leather armour || 47 Robe || 1 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1304 | 1217 | 87 | 410 | 544 | 2 | 652.0 | Dungeon | 1304 | 1217 | 87 | 410 | 544 | 2 | 652.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 958 daAuts D:2: 346 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+