Azamina Level 1 of the Dungeon [Shop] Ishois's Assorted Antiques a +0 plate armour (378 gold) a scroll of teleportation (63 gold) a wand of mindburst (8) (235 gold) a scroll of fear (84 gold) a scroll of fog (84 gold) a potion of moonshine (21 gold) 2 potions of enlightenment (210 gold) a potion of curing (63 gold) a scroll of blinking (199 gold) a +2 scale mail of willpower (441 gold) a +0 robe (18 gold) (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (3, -13, D:1) a hobgoblin skeleton (4, -19, D:1) a +0 club (5, 14, D:1) a +0 dagger (7, -12, D:1) a +0 sling (8, 14, D:1) a +0 ring mail (8, 21, D:1) a +0 dagger (9, 14, D:1) a +0 club (12, -24, D:1) a rat skeleton (17, -8, D:1) a +0 whip (17, 29, D:1) a ball python corpse (skeletalised by now) (19, -16, D:1) a hobgoblin skeleton (22, -3, D:1) a parchment of Ensorcelled Hibernation (25, 28, D:1) a +0 club (27, -4, D:1) a ball python corpse (skeletalised by now) (29, -18, D:1) a +0 whip a kobold skeleton (31, 6, D:1) a rat skeleton (37, -20, D:1) a frilled lizard corpse (skeletalised by now) (41, 24, D:1) a frilled lizard corpse (skeletalised by now) (42, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (47, -11, D:1) a ball python corpse (skeletalised by now) (50, -25, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (4, 11, D:2) an adder corpse (skeletalised by now) (12, 2, D:2) a +0 robe (14, -26, D:2) a staff of necromancy (16, 6, D:2) an adder skeleton (26, 0, D:2) a bat corpse (skeletalised by now) (32, 10, D:2) a +0 rapier (35, -15, D:2) a +0 dagger a kobold skeleton Level 3 of the Dungeon [Shop] The Oracle's Delphic Readings a parchment of Magic Dart (44 gold) a scroll of amnesia (unknown) (44 gold) a scroll of enchant weapon (unknown) (82 gold) a parchment of Forge Blazeheart Golem (143 gold) a parchment of Petrify (143 gold) a parchment of Airstrike (143 gold) a parchment of Grave Claw (63 gold) (10, -3, D:3) a +0 mace (13, -8, D:3) a +0 leather armour (14, -5, D:3) 4 stones (24, 3, D:3) 6 stones (25, -19, D:3) 3 poisoned darts a +0 short sword a kobold skeleton (26, -2, D:3) a sanguine talisman (28, 8, D:3) a +0 short sword (32, -5, D:3) a +0 hand axe (34, -18, D:3) the +0 leather armour of Raipeqee {-Tele rF+ Int+3 Stlth+} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (34, -9, D:3) a +0 falchion (35, -29, D:3) a +0 whip (42, -20, D:3) a +0 club (42, 14, D:3) a quokka corpse (skeletalised by now) (59, 18, D:3) a +0 flail a +0 leather armour (60, 13, D:3) a +0 spear (61, 14, D:3) a +0 whip a kobold corpse (skeletalised by now) (62, -11, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 club a boomerang an orc corpse (5, -16, D:4) a +0 chain mail (10, -26, D:4) the +4 scale mail of the Charmed God {Harm Will- Dex+3 Slay+3} Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +0 club an orc corpse (16, -18, D:4) a +0 dagger 4 stones