Bail Level 1 of the Dungeon (1, -6, D:1) a +0 short sword (2, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, -4, D:1) a +0 whip (4, 14, D:1) a rat skeleton (5, -6, D:1) a +0 dagger (5, 2, D:1) a bat skeleton (5, 13, D:1) a rat skeleton (5, 14, D:1) a +0 club (5, 31, D:1) a frilled lizard corpse (skeletalised by now) (7, 21, D:1) 4 javelins (13, 19, D:1) a +0 dagger (20, -6, D:1) a +0 pair of gloves (22, 10, D:1) 2 poisoned darts (25, 42, D:1) a ball python skeleton (32, 8, D:1) a +0 trident (38, 9, D:1) a jackal skeleton (39, 9, D:1) a jackal skeleton (40, 9, D:1) a quokka skeleton (43, -1, D:1) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (57, -11, D:1) a staff of air (57, -9, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (2, -5, D:2) an adder corpse (11, 23, D:2) a +0 flail (12, 7, D:2) a +0 dagger a goblin corpse (17, -1, D:2) a +0 long sword