Bail Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (3, -6, D:1) a +0 short sword (9, -42, D:1) a +0 dagger (9, 0, D:1) a +0 dagger a stone (10, -47, D:1) 5 gold pieces (10, -46, D:1) a +1 spear of flaming (unseen) (10, -45, D:1) a parchment of Jinxbite (10, -7, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (11, -47, D:1) 6 gold pieces (11, -46, D:1) a scroll of identify (11, -45, D:1) 4 gold pieces (11, -42, D:1) a +0 whip 3 stones a kobold skeleton (12, -47, D:1) 16 gold pieces (12, -46, D:1) a potion of ambrosia (12, -45, D:1) 6 gold pieces (13, -18, D:1) 6 darts of disjunction (13, -17, D:1) the inkwell talisman of Gallantry {Rampage MP+4 Dex+4 Slay-5} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+4: It affects your magic capacity (+4). Dex+4: It affects your dexterity (+4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (14, -5, D:1) a +0 robe (16, -24, D:1) a gnoll skeleton (16, -20, D:1) a gnoll skeleton (16, -16, D:1) an ogre skeleton (17, -42, D:1) a bat skeleton (19, 5, D:1) a +0 mace (20, -40, D:1) a +0 club (20, -39, D:1) a ball python corpse (skeletalised by now) (21, -20, D:1) a human skeleton (21, -16, D:1) an orc skeleton (22, -7, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (38, -5, D:1) a +0 dagger 4 stones (46, -30, D:1) a +0 short sword (47, -22, D:1) a hobgoblin skeleton (50, 5, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (52, -52, D:1) a hobgoblin corpse (skeletalised by now) (57, -42, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) 13 gold pieces (7, -6, D:2) 12 gold pieces (14, 9, D:2) a +0 ring mail (15, 10, D:2) a +0 broad axe