Bail Level 1 of the Dungeon [Shop] Ephaul's Antique Armour Shoppe a +0 ring mail (76 gold) a +0 chain mail (114 gold) the +0 pair of boots of Entitlement {SInv} (298 gold) SInv: It lets you see invisible. It cannot be enchanted further. the +5 plate armour of Proximity {rF++ Str+3} (1402 gold) rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 scale mail (76 gold) a +0 ring mail (76 gold) (0, 0, D:1) a +0 short sword (0, 1, D:1) a +0 whip (0, 2, D:1) a hobgoblin corpse (skeletalised by now) (0, 6, D:1) a +0 spear (1, 2, D:1) a +0 dagger 5 stones a +0 robe a frilled lizard skeleton (2, 2, D:1) a +0 dagger 3 stones a kobold skeleton (9, -21, D:1) a +0 scale mail (10, -19, D:1) a ball python corpse (skeletalised by now) (16, -11, D:1) 2 boomerangs (19, 11, D:1) a +0 dagger (21, 9, D:1) a bat skeleton (26, 7, D:1) a +0 club (31, -5, D:1) a +0 leather armour (41, -11, D:1) a +0 dagger (42, 25, D:1) a hobgoblin corpse (skeletalised by now) (45, -11, D:1) a bat skeleton (50, 19, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of torment (1, 1, D:2) a staff of conjuration (unseen) (1, 2, D:2) a scroll of fear (2, -7, D:2) a +0 dagger (2, -6, D:2) a parchment of Iskenderun's Mystic Blast (3, -8, D:2) a scroll of teleportation (3, -6, D:2) a scroll of enchant weapon (3, 0, D:2) 10 gold pieces (4, -5, D:2) a scroll of identify (7, -3, D:2) a +0 club (8, -2, D:2) a quokka corpse (29, -4, D:2) a rat corpse (32, -1, D:2) a +0 dagger a +0 leather armour a kobold corpse (37, -4, D:2) a +0 sling (39, -14, D:2) a ball python corpse (skeletalised by now)