Bail Level 1 of the Dungeon (5, -23, D:1) a +0 ring mail (7, -9, D:1) a +0 dagger a goblin skeleton (8, -8, D:1) a +0 short sword (26, -35, D:1) a rat skeleton (27, -34, D:1) a +0 dagger a goblin skeleton (27, -32, D:1) a hobgoblin skeleton a hobgoblin skeleton (28, -34, D:1) a hobgoblin skeleton (35, -18, D:1) a frilled lizard skeleton (38, -27, D:1) a +0 short sword 2 stones a kobold skeleton (39, 2, D:1) a parchment of Foxfire Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling (4, -16, D:2) a frilled lizard corpse (skeletalised by now) (5, -16, D:2) a +0 whip 4 stones a kobold corpse (skeletalised by now) (15, 3, D:2) a +0 rapier (21, -22, D:2) a bat corpse (skeletalised by now) (25, 8, D:2) a ball python skeleton (27, 8, D:2) the inkwell talisman of the Other World {MP-6 SInv Stlth+} [inkwell talisman] MP-6: It affects your magic capacity (-6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a rat skeleton (28, 7, D:2) a +0 club a kobold skeleton (34, -6, D:2) a +0 robe the human skeleton of Sigmund (35, -8, D:2) a +0 robe (36, 1, D:2) a bat corpse (skeletalised by now) (46, -22, D:2) a +0 ring mail (46, 1, D:2) a +0 dagger (51, -14, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, 10, D:3) a +0 club (9, 3, D:3) a +0 hand axe (10, 2, D:3) a +0 falchion (10, 3, D:3) a +0 war axe a +0 leather armour a +0 club a +0 leather armour a ball python corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (11, 3, D:3) a +0 dagger a +0 robe (25, -35, D:3) a +0 chain mail a +0 trident (26, -35, D:3) a frilled lizard corpse (27, -25, D:3) a +0 club (32, -6, D:3) a +0 whip (34, 11, D:3) a +0 sling (39, -22, D:3) a bat corpse