Bail Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 1, D:1) a rat corpse (skeletalised by now) (1, 2, D:1) a +0 buckler (2, 2, D:1) a ball python corpse (skeletalised by now) (4, -13, D:1) a +0 short sword (4, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, -19, D:1) a hobgoblin corpse (skeletalised by now) (10, 7, D:1) a +0 short sword 2 stones (12, -6, D:1) a frilled lizard corpse (skeletalised by now) (13, 10, D:1) a ball python skeleton (21, 1, D:1) a +0 dagger (23, -2, D:1) a +0 ring mail (25, 7, D:1) a staff of earth (25, 14, D:1) a +0 dagger (27, -3, D:1) a +0 whip a bat skeleton (28, -13, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (28, -4, D:1) a +0 ring mail (28, 19, D:1) a +0 robe (30, 21, D:1) a +0 sling (34, -11, D:1) a +0 spear (37, 22, D:1) a frilled lizard skeleton (39, 13, D:1) a +0 club 3 stones a kobold skeleton (41, -6, D:1) a quokka skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, 1, D:2) a +0 short sword 2 stones a kobold skeleton (10, 1, D:2) a +0 whip (12, 0, D:2) a +0 dagger (14, -39, D:2) a quokka corpse (skeletalised by now) (21, -32, D:2) a +0 dagger a stone a kobold skeleton (21, -31, D:2) the gecko talisman of the Sun {*Silence rN++ Str+3} [gecko talisman] *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). (24, -33, D:2) a rat skeleton (24, -32, D:2) an adder skeleton (25, 7, D:2) a +0 club a goblin corpse (skeletalised by now) (26, 5, D:2) a +0 ring mail (32, -13, D:2) an adder corpse (skeletalised by now) (45, -36, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, -13, D:3) a +0 hand axe (8, -1, D:3) a ball python skeleton (9, -41, D:3) a +0 scale mail (9, -36, D:3) a +0 dagger a kobold skeleton (10, -35, D:3) a vision talisman (12, -33, D:3) a quokka skeleton (13, -2, D:3) a +0 scale mail (15, -8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (16, -25, D:3) an adder skeleton (16, -8, D:3) a +0 hand axe (28, -37, D:3) a rat corpse (skeletalised by now) (29, -25, D:3) a +0 spear (38, -30, D:3) a +0 leather armour (41, -36, D:3) a +0 ring mail (51, -9, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (52, -40, D:3) a hobgoblin corpse (skeletalised by now) (60, -25, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (2, -32, D:4) a scarab talisman (5, -5, D:4) a +0 robe (8, -29, D:4) a +0 leather armour (16, 3, D:4) a +0 club a +0 flail an orc corpse (skeletalised by now) (16, 4, D:4) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (17, 3, D:4) a +0 mace of protection (27, 9, D:4) an adder corpse (skeletalised by now) (34, 0, D:4) a +0 ring mail (36, -11, D:4) a +0 short sword a +0 dagger a +0 chain mail (37, -11, D:4) a +0 dagger of holy wrath a +0 robe a +0 short sword an orc skeleton (37, 4, D:4) a +0 club (39, -27, D:4) a +0 whip Level 5 of the Dungeon [Shop] Duzaxus's Jewellery Shoppe a ring of see invisible (unknown) (180 gold) a ring of magical power (unknown) (240 gold) a talisman of death (660 gold) an amulet of the acrobat (360 gold) the gecko talisman "Nuzaobru" {rN+ rCorr} (291 gold) [gecko talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a ring of magical power (unknown) (240 gold) a ring of see invisible (unknown) (180 gold) a mist talisman (150 gold) a ring of protection from cold (unknown) (300 gold) a ring of magical power (unknown) (240 gold) (2, 16, D:5) a +0 leather armour (20, 7, D:5) a +0 hand axe (26, 9, D:5) a +0 club (28, 41, D:5) a +0 spear (43, -7, D:5) a +0 rapier a +0 leather armour (43, 13, D:5) a +0 flail (60, -9, D:5) a +0 chain mail Level 6 of the Dungeon [Shop] Jujisecw's Antique Weapon Shop a +0 halberd of flaming (276 gold) a +0 spear (90 gold) a +0 flail (105 gold) a +0 dagger (60 gold) a +0 spear (90 gold) a +0 whip (75 gold) a +0 trident (105 gold) the +5 great sword "Zugamm" {antimagic, Str+3 Stlth+} (2133 gold) Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 shortbow (90 gold) a +0 long sword (105 gold) a +3 hand axe (600 gold) (0, 0, D:6) a +0 leather armour (19, 12, D:6) a +0 robe (20, -13, D:6) a +0 hand axe (24, 21, D:6) a +1 flail of protection a +0 robe (24, 22, D:6) a +1 heavy orcbow a +0 dagger a +0 robe a +0 mace (26, 18, D:6) a +0 leather armour (31, 22, D:6) a +0 trident (33, 25, D:6) a +0 orcbow of electrocution (38, 28, D:6) a +0 scale mail (46, 3, D:6) a +0 robe (51, 24, D:6) a +0 chain mail (55, 2, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a +1 spear of venom a +0 trident a +2 spear a +0 robe (0, 2, D:7) a +0 dagger (4, -20, D:7) a +0 dagger a +0 robe (4, -18, D:7) a +0 dagger a +0 robe (4, -16, D:7) a +0 war axe (4, -13, D:7) a +0 hand axe a +0 robe (5, -17, D:7) a +0 dagger a +0 robe (5, -12, D:7) a +6 short sword a +0 robe (6, -18, D:7) a +0 short sword an orc corpse (skeletalised by now) (9, 1, D:7) a +0 hand axe a +0 robe (9, 2, D:7) a +0 dagger a +0 leather armour (10, -3, D:7) a +0 ring mail (10, 0, D:7) a +0 dagger a +0 robe (11, -21, D:7) a +0 sling (24, -18, D:7) a +0 robe (25, -18, D:7) a +3 long sword a +0 dagger a +0 falchion a +0 robe a +0 robe (27, -18, D:7) a +0 club (47, -8, D:7) a +0 morningstar Level 8 of the Dungeon (2, -8, D:8) a +0 spear (3, -10, D:8) a +0 whip (3, -9, D:8) a +0 club a +0 robe (3, -8, D:8) a +0 spear (4, -7, D:8) a +0 battleaxe a +0 robe (4, -5, D:8) a +3 short sword a +0 robe (5, -6, D:8) a +3 short sword (5, 3, D:8) a +0 dire flail a +0 robe (5, 5, D:8) a +0 falchion a +0 robe (6, -6, D:8) a +0 halberd a +0 robe (6, 2, D:8) a +2 long sword of protection a +0 robe a +5 battleaxe a +0 robe (6, 5, D:8) a +5 scimitar a +0 robe (24, 4, D:8) a +2 flail of draining a +0 arbalest a +0 chain mail (24, 5, D:8) a +0 whip (26, 1, D:8) a +0 club a +0 robe (28, 27, D:8) a +0 falchion (29, 15, D:8) a +0 long sword a +0 plate armour (29, 16, D:8) a +0 flail (30, 6, D:8) a +0 war axe (30, 9, D:8) a +0 giant club a +0 giant club (30, 11, D:8) a +0 shortbow (30, 12, D:8) a +0 quarterstaff a +0 sling a +0 leather armour (30, 17, D:8) a +0 robe (36, 14, D:8) a +0 halberd a +0 chain mail a +0 flail a +0 robe (36, 15, D:8) a +0 hand axe a +0 plate armour (38, 25, D:8) a +2 long sword a +0 robe (41, 18, D:8) a +0 quarterstaff (41, 27, D:8) a +3 falchion of freezing a +0 robe a +3 short sword a +0 robe a +0 falchion a +0 robe (41, 28, D:8) a +0 war axe a +0 robe (41, 29, D:8) a +0 robe (42, 26, D:8) a +1 hand axe a +0 robe (44, 26, D:8) a +0 robe Level 9 of the Dungeon [Shop] Sinecwyrch's Antique Armour Emporium a +0 ring mail (96 gold) the +1 acid dragon scales of Vaskonef {rC+ rCorr Int+4} (1617 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +1 scale mail of willpower (384 gold) a +1 pair of boots of stealth (396 gold) a +0 barding of cold resistance (720 gold) a scarf of shadows (288 gold) (0, 0, D:9) a +0 quarterstaff (10, -19, D:9) a +0 mace (14, -11, D:9) a +0 dagger a +0 robe (23, -23, D:9) a +0 flail (29, -2, D:9) a +0 hand axe (29, -1, D:9) a +0 flail a +0 scale mail (29, 7, D:9) a +0 club (30, -1, D:9) a +0 demon whip of venom a +0 long sword a +0 chain mail (31, -1, D:9) a +0 dagger a +0 robe (45, -29, D:9) a +2 dagger of venom a +0 robe (45, -18, D:9) a +0 club a +0 ring mail (46, -29, D:9) a +0 war axe a +0 scale mail (46, -18, D:9) a +0 flail a +0 chain mail (46, -17, D:9) a +0 dagger a +0 robe (46, -16, D:9) a +1 dagger of speed (47, -29, D:9) a +0 hand axe an orc corpse (skeletalised by now) (50, -1, D:9) a +0 spear (52, -22, D:9) a +0 mace a +0 dagger a +0 leather armour Level 10 of the Dungeon (3, 6, D:10) a +3 war axe (27, -24, D:10) a +0 spear (28, -24, D:10) a +0 whip a +0 robe (28, -23, D:10) a +0 flail a +0 flail (29, -25, D:10) a +0 ring mail (29, -24, D:10) a +0 whip (40, -3, D:10) a +0 robe (41, -22, D:10) a +0 sling (44, -28, D:10) a +0 leather armour (56, 18, D:10) a +0 pair of gloves of hurling (58, -25, D:10) a +0 broad axe Level 11 of the Dungeon (12, -8, D:11) 4 large rocks (12, -2, D:11) 20 gold pieces (21, -20, D:11) a parchment of Dispersal (25, -15, D:11) a scroll of identify (25, -13, D:11) a scroll of identify (30, -22, D:11) a scroll of identify the Ecumenical Temple