Tutorial DCSS version 0.33-a0-1099-gb9a02fdcf7 (webtiles) character file. Birdcupjoker the Trooper (Human Fighter) Turns: 897, Time: 00:05:54 Health: 22/24 AC: 2 Str: 16 XL: 2 Next: 0% Magic: 4/4 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . e - +0 shortbow rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip e - a +0 shortbow (weapon) Missiles d - 10 boomerangs Armour a - a +0 robe (worn) Skills: + Level 3.3 Fighting + Level 3.0 Armour + Level 2.1 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line You throw a boomerang. You aren't carrying any potions. There is a stone staircase leading up here. You aren't carrying any potions. Okay, then. You aren't carrying any potions. Okay, then. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Sorry, you're not good enough to have a special ability. You enter the shallow water. Moving in this stuff is going to be slow. You start waiting. Done waiting. Found a shortbow. You see here a +0 shortbow. e - a +0 shortbow (weapon) The training dummy throws a stone. The stone hits you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! You have reached level 2! ######### ...### # ##....#### ## #≈≈...≈≈≈ #. ≈≈§.~≈( #. w≈..≈ #. ≈.~ #. #.# #. #@# ## #.## # ##.# #.## ##.### ##..######## ### ###.......###.. ########...## ##### You can see worm. Vanquished Creatures A giant cockroach (D:1) 3 training dummies 4 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Birdcupjoker the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 58 | D:1 | Noticed a wyvern 897 | D:2 | Reached XP level 2. HP: 22/24 MP: 4/4 Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 10 Quarterstaff || 9 Fire: Shortbow || 2 Throw: Boomerang || 2 Armour: Robe || 13 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 899 | 866 | 33 | 700 | 4 | 2 | 449.5 | Dungeon | 899 | 866 | 33 | 700 | 4 | 2 | 449.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 724 daAuts D:2: 174 daAuts