Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 30085205209844072 352 BlueArcher44 the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Nov 20, 2024. Slain by a water moccasin (3 damage) ... on level 5 of the Dungeon. The game lasted 00:05:34 (1230 turns). BlueArcher44 the Conjurer (Deep Elf Conjurer) Turns: 1230, Time: 00:05:36 Health: 0/32 AC: 3 Str: 4 XL: 6 Next: 34% Magic: 9/17 EV: 11 Int: 25 God: Gold: 115 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . k - +4 dagger (flame) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . g - +0 cloak rCorr + (no gloves) SInv . (no boots) Will ..... e - amulet of faith Stlth ++ n - ring of resist corrosion HPRegen 0.25/turn o - ring of positive energy MPRegen 0.30/turn %: faith @: lethally poisoned (0 -> -9) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons k - a +4 dagger of flaming (weapon) Armour a - a +0 robe (worn) g - a +0 cloak (worn) Jewellery e - an amulet of faith (around neck) f - an amulet of regeneration n - a ring of resist corrosion (left hand) o - a ring of positive energy (right hand) Scrolls c - a scroll of enchant weapon h - a scroll of fear l - a scroll of brand weapon {unknown} m - a scroll of fog {unknown} Potions b - 3 potions of magic d - 2 potions of curing i - a potion of enlightenment {unknown} j - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.4 Spellcasting + Level 6.5 Conjurations * Level 1.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 p - Fulminant Prism Conj/Alch 14% 3d9 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Elyvilon Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Dir - move target, p - howler monkey You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The howler monkey hits you. You puncture the howler monkey! You burn the howler monkey. You kill the howler monkey! The hound closely misses you. Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is heavily wounded. The blast of energy engulfs the hound! The hound is heavily wounded. Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (heavily wounded, 70% to hit) The searing ray hits the hound. The hound is heavily wounded. The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The hound stops to sniff the ground. The hound bites you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The hound barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... #........# #<.......# #....>...# #.......####### #.......##....## ##.......'.....# #.......#.....# #.......#.....# #.<.....#..@..# #......##.Sh.## #......##....# #......#...... #......#....... #......#........ #......+......... #......#.........# You could see a water moccasin and a hound. Vanquished Creatures A black bear (D:4) A howler monkey (D:5) A bombardier beetle (D:4) A jelly (D:4) 3 iguanas A shadow imp (D:6) 5 dart slugs 6 orcs (D:4) 4 ball pythons 3 endoplasms A giant cockroach (D:4) 2 goblins (D:1) 4 hobgoblins 7 jackals 3 kobolds A quokka (D:1) 4 bats 3 frilled lizards (D:1) A rat (D:1) 52 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BlueArcher44 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 79 | D:1 | Found a faded altar of an unknown god. 415 | D:2 | Reached skill level 5 in Conjurations 415 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 428 | D:1 | Learned a level 2 spell: Searing Ray 581 | D:3 | Found a white marble altar of Elyvilon. 682 | D:5 | Entered Level 5 of the Dungeon 688 | D:5 | Noticed a scorpion 690 | D:5 | Reached XP level 4. HP: 24/24 MP: 3/12 921 | D:4 | Reached skill level 5 in Spellcasting 933 | D:4 | Reached XP level 5. HP: 28/28 MP: 4/14 947 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 952 | D:4 | Learned a level 4 spell: Fulminant Prism 987 | D:4 | Noticed a black bear 1001 | D:4 | Killed a black bear 1100 | D:4 | Reached XP level 6. HP: 24/32 MP: 11/17 1123 | D:4 | Reached skill level 1 in Alchemy 1223 | D:5 | Noticed a water moccasin 1230 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_ring, shapermc_ecumenical_altar_totnotflames D:2: layout_rooms, serial_shops, nicolae_shop_just_a_little_nook D:3: layout_loops_ring, lemuel_coloured_pillars_altar, nicolae_elyvilon_temple_path, nicolae_overflow_two_pavilions, minmay_misc_feat_room D:4: layout_loops_cross D:5: layout_gridville D:6: layout_gridville, minmay_temple_entry_drinking_statues, kennysheep_generic_room_9, uniq_maggie, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.4 Conjurations | 5 6 | 6.5 Alchemy | 1 | 1.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | | 4 || 4 Cast: Magic Dart | 67 | 30 || 97 Searing Ray | 1 | 9 || 10 Fulminant Prism | | 1 || 1 Use: Scroll | 3 | || 3 Armour: Robe | 11 | 13 || 24 Dodge: Dodged | 17 | 12 || 29