Dungeon Crawl Stone Soup version 0.33-a0-1060-g22bb8dc075 (webtiles) character file. Game seed: 3948662005937438565 909 Circles the Grasshopper (level 7, -14/57 HPs) Began as an Armataur Conjurer on Mar 7, 2025. Was an Initiate of Vehumet. Demolished by a two-headed ogre ... wielding a +0 giant club (18 damage) ... on level 4 of the Dungeon. The game lasted 00:08:18 (5073 turns). Circles the Grasshopper (Armataur Conjurer) Turns: 5073, Time: 00:08:18 Health: -14/57 AC: 5 Str: 13 XL: 7 Next: 81% Magic: 4/12 EV: 8 Int: 20 God: Vehumet [......] Gold: 164 SH: 0 Dex: 8 Spells: 6/13 levels left rFire . . . n - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + m - +0 pair of gloves SInv . (no barding) Will ..... (no amulet) Stlth ++ o - ring of resist corrosion HPRegen 0.29/turn s - +4 ring of slaying MPRegen 0.13/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 2 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 164 gold pieces. Inventory: Hand Weapons j - a +2 dagger of venom Armour a - a +0 robe (worn) m - a +0 pair of gloves (worn) Magical Staves n - a staff of conjuration (weapon) Jewellery f - a ring of fire o - a ring of resist corrosion (worn) s - a +4 ring of slaying (worn) Scrolls d - a scroll of vulnerability g - a scroll of enchant weapon {unknown} i - a scroll of fog {unknown} k - a scroll of immolation p - a scroll of amnesia {unknown} u - a scroll of poison {unknown} Potions b - 3 potions of ambrosia c - a potion of lignification h - a potion of attraction l - a potion of mutation q - a potion of haste {unknown} r - a potion of resistance {unknown} t - a potion of moonshine {unknown} Skills: - Level 3.0 Fighting - Level 1.3 Dodging - Level 2.1 Stealth + Level 3.5 Spellcasting + Level 5.4 Conjurations + Level 5.5 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 2% 2 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 50% N/A 1% 1 Summon Small Mammal Summ 12% N/A 14% 1 Call Imp Summ 6% N/A 21% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Jinxbite Hex 6% N/A 21% 2 Call Canine Familiar Summ 3% N/A 38% 3 Passwall Erth 3% N/A 38% 3 Swiftness Air 3% N/A 38% 3 Fulminant Prism Conj/Alch 10% 3d8 41% 4 Eringya's Surprising Cr Summ 3% N/A 80% 4 Leda's Liquefaction Alch/Erth 1% N/A 80% 4 Petrify Alch/Erth 3% N/A 80% 4 Alistair's Intoxication Alch 2% N/A 98% 5 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 24956 Temple (1/1) D:5 Zot: 5969 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History You feel a surge of power! You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The two-headed ogre barely misses you. x2 You lose 2MP, and have [10/12] MP The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. You lose 1MP, and have [9/12] MP The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club! You take 14 HP, and have [28/57] HP !!!!! HP Warning !!!!! You lose 1MP, and have [8/12] MP The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant club! You take 9 HP, and have [19/57] HP; You lose 1MP, and have [7/12] MP Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 91% to hit) You feel a surge of power! You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) You lose 2MP, and have [5/12] MP The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club!! You die... ##### #...############### ########## #.#................ .........# ###...#######)#####.# ########.# ...[.## ##.### #.# #.# ###### #....# #.# ####.## ############..#.###.#######...... ..............#.O...(.......##.#. #############...@รท.....#######.#. #.#####.##.# ###.#. #.# #.##.# #...#) #<# #.##.# #[###. # #.# #.##.# #.# . # #.# #.##.# #.# . # #.# #.##.# #.# # #.# #.##.# #.# # #.# ###.##.#####.# You could see a two-headed ogre. Vanquished Creatures An orc warrior (D:5) 2 ogres A gnoll sergeant (D:5) 2 scorpions (D:4) 3 hounds (D:5) An orc priest (D:4) 3 iguanas 3 orc wizards 3 gnolls (D:5) 8 adders 2 dart slugs 2 ribbon worms 10 orcs 2 endoplasms 4 giant cockroaches 5 goblins 2 hobgoblins 6 jackals (D:3) 6 quokkas 7 ball pythons 4 bats 2 frilled lizards (D:3) 6 kobolds 3 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 409 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 514 | D:1 | Reached skill level 1 in Fighting 1001 | D:2 | Learned a level 2 spell: Searing Ray 1309 | D:2 | Reached XP level 3. HP: 20/28 MP: 1/6 1378 | D:2 | Found a faded altar of an unknown god. 1864 | D:3 | Reached XP level 4. HP: 34/36 MP: 3/7 2561 | D:3 | Reached XP level 5. HP: 24/41 MP: 3/9 2776 | D:4 | Reached skill level 5 in Conjurations 2784 | D:4 | HP: 3/61 [poisoned by a scorpion] 2942 | D:4 | Reached skill level 1 in Translocations 3004 | D:4 | Noticed a two-headed ogre 3016 | D:4 | Reached XP level 6. HP: 17/50 MP: 4/10 3677 | D:5 | Entered Level 5 of the Dungeon 3925 | D:5 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 3925 | D:5 | Reached XP level 7. HP: 57/57 MP: 4/11 4179 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 4236 | D:5 | Reached skill level 5 in Translocations 4380 | D:5 | Found a staircase to the Ecumenical Temple. 4460 | Temple | Entered the Ecumenical Temple 4475 | Temple | Became a worshipper of Vehumet 5047 | D:4 | Noticed a yak 5047 | D:4 | Noticed a yak 5047 | D:4 | Noticed a yak 5047 | D:4 | Noticed a yak 5047 | D:4 | Noticed a yak 5073 | D:4 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_ring, glass_columns_a, kennysheep_crisscross D:2: layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:3: layout_basic D:4: layout_loops_ring D:5: layout_basic, minmay_temple_entry_fiery, chequers_jeans, kennysheep_generic_room_13 Temple: regret_index_temple_chain_breaker Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 | 3.5 Fighting | 1 2 3 | 3.0 Conjurations | 4 5 | 5.4 Translocations | 1 4 5 | 5.5 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 29 | 10 | || 39 Unarmed | 2 | | || 2 Tailslap | 3 | 1 | || 4 Staff | | | 1 || 1 Cast: Magic Dart | 49 | 9 | || 58 Searing Ray | 7 | 33 | 16 || 56 Use: Scroll | 1 | | 4 || 5 Potion | | 1 | 1 || 2 Stab: Sleeping | 2 | 1 | 1 || 4 Armour: Robe | 40 | 50 | 32 || 122 Dodge: Dodged | 20 | 25 | 28 || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5072 | 4726 | 346 | 361 | 3714 | 6 | 845.3 | Dungeon | 5042 | 4724 | 318 | 361 | 3714 | 5 | 1008.4 | Temple | 30 | 2 | 28 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1356 daAuts D:3: 1255 daAuts D:1: 911 daAuts D:2: 775 daAuts D:4: 742 daAuts Temple: 30 daAuts