Dungeon Crawl Stone Soup version 0.33-a0-1060-g22bb8dc075 (webtiles) character file. Game seed: 15827560178901261272 50 Circles the Conjurer (level 3, -1/28 HPs) Began as an Armataur Conjurer on Mar 7, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (1357 turns). Circles the Conjurer (Armataur Conjurer) Turns: 1357, Time: 00:01:21 Health: -1/28 AC: 5 Str: 12 XL: 3 Next: 55% Magic: 0/6 EV: 8 Int: 20 God: Gold: 96 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . f - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . m - +0 pair of gloves SInv + (no barding) Will ..... (no amulet) Stlth + c - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe f - a +0 leather armour (worn) m - a +0 pair of gloves (worn) Jewellery c - a ring of see invisible (worn) Scrolls d - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} k - a scroll of immolation {unknown} l - 4 scrolls of identify {unknown} n - a scroll of poison {unknown} o - a scroll of fear {unknown} Potions b - a potion of magic g - a potion of might {unknown} h - a potion of ambrosia {unknown} i - a potion of heal wounds {unknown} Skills: + Level 1.4 Fighting + Level 0.5 Armour - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10645 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 chain mail and carrying a wand of flame (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 hand axe! You take 6 HP, and have [10/28] HP !!!!! HP Warning !!!!! You lose 2MP, and have [4/6] MP The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You take 5 HP, and have [5/28] HP; You lose 1MP, and have [3/6] MP The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. You lose 1MP, and have [2/6] MP The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You take 4 HP, and have [1/28] HP Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 chain mail and carrying a wand of flame (severely wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##+# #. ##...## ##.# ##.....## ### ##..# ##.......## #.. ####...####.........###.. ....................'.... #..... ...........###.. #.#..###.#.......## #.# #.....@@.##.....## #.. #.##.##..###..†## ### #.#...#..# ##'## #.....#..# ##.#### #.~......# #.....# #.~⌠~....# #..##.# #..~~.######...#.# #.............>.># ##.....#####...#.# You could see Terence. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 4 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:2) 2 hobgoblins (D:2) 5 quokkas 3 bats 2 frilled lizards 3 kobolds (D:1) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Circles the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 173 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 514 | D:1 | Reached skill level 1 in Fighting 830 | D:2 | Reached skill level 4 in Conjurations 830 | D:2 | Reached XP level 3. HP: 20/28 MP: 1/6 881 | D:2 | Learned a level 2 spell: Searing Ray 1349 | D:2 | Noticed Terence 1356 | D:2 | HP: 1/28 [Terence/+0 hand axe (4)] 1357 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_rooms D:2: layout_loops_corners, ebering_ecumenical_altar_sacrificial, corexii_leaking_fountain, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Fighting | 1 | 1.4 Conjurations | 4 | 4.0 Armour | | 0.5 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 11 Tailslap || 4 Punch || 1 Dagger || 15 Cast: Magic Dart || 61 Searing Ray || 2 Stab: Sleeping || 2 Armour: Robe || 12 Leather armour || 19 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1353 | 1310 | 43 | 48 | 1079 | 2 | 676.5 | Dungeon | 1353 | 1310 | 43 | 48 | 1079 | 2 | 676.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 770 daAuts D:1: 583 daAuts