Claime Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (1, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, 2, D:1) a bat corpse (skeletalised by now) (4, 7, D:1) a hobgoblin skeleton (4, 10, D:1) a hobgoblin skeleton (6, 4, D:1) a +0 club a kobold skeleton (10, -15, D:1) a +0 whip (15, -8, D:1) a rat skeleton (18, -3, D:1) a +0 leather armour (21, -4, D:1) a quokka skeleton (21, 12, D:1) a bat corpse (skeletalised by now) (26, 12, D:1) a +0 flail (35, -14, D:1) a +0 club (36, -6, D:1) a jackal skeleton a jackal skeleton (39, -21, D:1) a frilled lizard corpse (skeletalised by now) (44, -7, D:1) a +0 sling Level 2 of the Dungeon (0, 2, D:2) a +0 helmet (11, 16, D:2) a +0 whip a kobold skeleton (11, 17, D:2) a rat skeleton (12, 14, D:2) a +0 whip a stone a +0 club a jackal skeleton a jackal skeleton (13, 39, D:2) a +0 dagger (14, 7, D:2) a ball python skeleton (14, 24, D:2) a +0 club a kobold skeleton (20, 26, D:2) a +0 dagger a kobold skeleton (24, 8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (27, 28, D:2) a +0 club a goblin skeleton (29, 24, D:2) a human skeleton (30, 21, D:2) a human skeleton (31, 21, D:2) a human skeleton (31, 22, D:2) a human skeleton (31, 25, D:2) a human skeleton (33, 20, D:2) a human skeleton (33, 24, D:2) a human skeleton (36, 7, D:2) a +0 club a goblin corpse (skeletalised by now) (37, 7, D:2) a +0 short sword 3 stones a +0 scale mail (37, 38, D:2) a ball python corpse (skeletalised by now) (55, 30, D:2) a +0 scale mail Level 3 of the Dungeon (5, -6, D:3) a +0 dagger (12, -4, D:3) a bat skeleton (12, 14, D:3) a +0 leather armour of cold resistance (13, 7, D:3) a +0 short sword a stone (14, 19, D:3) a bullfrog corpse (skeletalised by now) (14, 25, D:3) a +0 falchion (24, 26, D:3) a +0 short sword an orc corpse (skeletalised by now) (27, -1, D:3) a +0 club (27, 14, D:3) a +0 short sword 2 stones (29, 6, D:3) a +0 ring mail (29, 15, D:3) a +0 dagger 2 stones a +0 ring mail a kobold corpse (skeletalised by now) (46, 9, D:3) a +0 dagger a goblin skeleton (47, 5, D:3) an inkwell talisman (48, -7, D:3) a +0 falchion (49, -9, D:3) a +0 dagger a goblin skeleton (49, 11, D:3) a rat skeleton (51, -4, D:3) a rat skeleton (55, -1, D:3) a +0 flail an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (4, -14, D:4) a hobgoblin skeleton (5, 18, D:4) a hobgoblin corpse (skeletalised by now) (8, 20, D:4) a +0 ring mail (10, 11, D:4) a +0 club (14, 0, D:4) a +0 mace an orc corpse (skeletalised by now) (15, -22, D:4) a +0 leather armour (15, 1, D:4) an adder corpse (skeletalised by now) (32, -23, D:4) a +0 dagger a goblin corpse (skeletalised by now) (34, 12, D:4) a hobgoblin skeleton (34, 13, D:4) a jackal skeleton (39, 7, D:4) a +0 dagger (47, -14, D:4) a hobgoblin corpse (skeletalised by now) (48, -14, D:4) a +0 giant club (51, -16, D:4) a +0 dagger a +0 plate armour a goblin corpse (skeletalised by now) (61, -23, D:4) a +0 robe Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 chain mail of the Transparent God {rPois rF++} (7470 gold) rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. the ring "Zidoajeg" {rN+ rCorr EV+5 Stlth+} (5560 gold) [ring of evasion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. the alchemy staff "Ymyxt" {rPois Will++ Stlth- Conj Forge Alch} (5580 gold) [staff of alchemy] rPois: It protects you from poison. Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. the air staff of the Median {+Blink rElec Forge Air} (4460 gold) [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. the +1 sling "Ifizep" {flame, rF+ rC+ Dex+4} (3710 gold) rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the riddle talisman "Put-Me-On" {Harm *Corrode Str+3} (6300 gold) [riddle talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. Str+3: It affects your strength (+3). the sanguine talisman "Jihim" {Will+ Str+3} (10770 gold) [sanguine talisman] Will+: It increases your willpower. Str+3: It affects your strength (+3). the ring of Wira {rElec rF- AC+4 Str+6 Dex+4} (6400 gold) [ring of protection] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). the ring "Panocony" {rC+ Will++ SInv} (5020 gold) [ring of protection from cold] rC+: It protects you from cold. Will++: It greatly increases your willpower. SInv: It lets you see invisible. the amulet "Pusyrgh" {Acrobat Regen+} (3700 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Regen+: It increases your rate of health regeneration. the ring of Osadar {Int+5 SInv} (3250 gold) [ring of see invisible] Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. the +7 mace of Xom {venom, rElec SInv} (5680 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. the +1 robe "Affaittio" {Int+5} (2340 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +5 whip of Sin {flame, ^Contam ^Fragile rN+++ Stlth+} (4910 gold) ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +6 short sword of Divine Subterfuge {antimagic, rF+ Dex+3} (5930 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the eel talisman of Fortitude {-Tele rF+ rN++ Str+3} (6600 gold) [eel talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). the death talisman "Iseal" {rCorr} (10840 gold) [talisman of death] rCorr: It protects you from acid and corrosion. the fire staff of the Crucible of Flesh {rF++ Str-2 Dex+3 Fire Air} (4670 gold) [staff of fire] rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. the +8 dagger of Karma {drain, rF+ Str+3 Dex+3} (7020 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 leather armour of Xecuhonn {rElec Will+ Str+5 Int-3} (2580 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (8, 2, D:5) a +0 giant club (9, 0, D:5) a +0 halberd a gnoll corpse (9, 4, D:5) a +0 longbow (11, 0, D:5) a +0 club a scorpion corpse a gnoll corpse (11, 8, D:5) a +0 robe (23, 15, D:5) 7 gold pieces (28, 14, D:5) a +0 chain mail (28, 20, D:5) a +0 flail a +0 shortbow a gnoll corpse (skeletalised by now) a centaur skeleton (28, 21, D:5) a +0 club a gnoll corpse (skeletalised by now) (28, 22, D:5) a curare-tipped dart (28, 23, D:5) a +0 flail a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (28, 24, D:5) a +0 club (29, 14, D:5) a +0 club (31, 19, D:5) a +0 giant club (33, 19, D:5) a quokka corpse (skeletalised by now) (37, 10, D:5) a +0 dagger (42, 16, D:5) a scroll of fog