Clayd Level 1 of the Dungeon (3, -17, D:1) a +0 club (3, -2, D:1) a hobgoblin skeleton (4, 1, D:1) a hobgoblin corpse (skeletalised by now) (4, 17, D:1) a hobgoblin corpse (skeletalised by now) (11, -8, D:1) a frilled lizard skeleton (11, -7, D:1) a +0 club 5 stones a kobold skeleton (15, -9, D:1) a +0 ring mail (16, -3, D:1) an inkwell talisman (21, 13, D:1) a +0 leather armour (23, 1, D:1) a +0 sling (23, 16, D:1) a +0 club (24, 16, D:1) a frilled lizard corpse (skeletalised by now) (27, 23, D:1) a bat corpse (skeletalised by now) (32, 21, D:1) a +0 dagger (33, -4, D:1) a ball python skeleton (42, 0, D:1) a hobgoblin skeleton (43, 27, D:1) a +0 dagger a goblin corpse (45, 12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) the +6 plate armour of the Snake Pit {rC- Int+3 Dex+3} rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +10. (18, 11, D:2) a frilled lizard corpse (28, -11, D:2) a wand of polymorph (14) (31, -2, D:2) a bat corpse (35, -13, D:2) a scroll of vulnerability