Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13091477215497694604 43 CodeZero the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 7, 2025. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:01 (1016 turns). CodeZero the Conjurer (Deep Elf Conjurer) Turns: 1016, Time: 00:02:01 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 37% Magic: 0/9 EV: 11 Int: 24 God: Gold: 35 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Missiles n - 6 stones Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls e - a scroll of fog {unknown} f - a scroll of poison {unknown} i - 2 scrolls of silence {unknown} j - a scroll of amnesia {unknown} k - a scroll of teleportation {unknown} m - a scroll of blinking {unknown} o - a scroll of identify {unknown} p - a scroll of brand weapon {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} g - a potion of might {unknown} h - 2 potions of heal wounds {unknown} l - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 5.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 16% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 30% 3 Teleport Other Tloc 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the giant cockroach but does no damage. The giant cockroach closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (82% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray misses Terence. Terence hits you with a +0 hand axe! The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence closely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .####............ ............# # .'............................### .#############................... .######## #...............<### ........# ###...............#### #.........##..................... #...........................##### #........ #..†:............# #........ #...@@...........# #........ #<.[...>###.........# #........ #.......# #.........# ######### #.......# #####.....# #.......# ......# #.......# #.##### ####..### .# ##.# You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 4 ball pythons (D:1) 3 endoplasms 2 giant cockroaches 3 hobgoblins 2 quokkas 4 bats A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CodeZero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 137 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 156 | D:1 | Learned a level 2 spell: Searing Ray 244 | D:1 | Reached skill level 5 in Conjurations 918 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1005 | D:2 | Noticed Terence 1016 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic D:2: minmay_roachtagon, layout_basic, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 50 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 4