Dungeon Crawl Stone Soup version 0.35-a0-257-gf9e06672e4 (webtiles) character file. Game seed: 9426660252957455111 26 Coket the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Apr 6, 2026. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 4 of the Dungeon. The game lasted 00:01:44 (964 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 964, Time: 00:01:45 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 2/8 EV: 11 Int: 22 God: Gold: 63 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Evoke Invisibility (28%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a scarf of invisibility (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} e - a scroll of noise {unknown} h - a scroll of fog {unknown} k - 3 scrolls of immolation {unknown} Potions g - a potion of magic f - a potion of cancellation {unknown} j - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. You encounter a quokka. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is heavily wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) The searing ray hits something. Something hits you. You die... ...... #..... #....# #....# #....######. #......../.. #........... #...@..r.... #........... #.....[..... #....#....... #....####.###### ..### .# > .# .# .# You could see a quokka. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) An endoplasm (D:2) 4 hobgoblins 2 ball pythons 5 bats (D:1) A frilled lizard (D:2) 3 goblins (D:1) 2 kobolds 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 85 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 195 | D:1 | Learned a level 2 spell: Searing Ray 396 | D:1 | Found a faded altar of an unknown god. 730 | D:2 | Found a shimmering blue altar of Sif Muna. 956 | D:2 | You fall into a shaft and drop 2 floors! 957 | D:4 | Encountered Sigmund 964 | D:4 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms, dreamdust_ecumenical_altar_grove, fountainhead D:2: layout_loops_corners, basic_altar D:4: layout_basic, minitemple, temple_pool_b, portal_sewer_entry_b, uniq_robin, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 1 Ability: Evoke Invisibilit || 1 Armour: Robe || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 964 | 899 | 65 | 0 | 771 | 3 | 321.3 | Dungeon | 964 | 899 | 65 | 0 | 771 | 3 | 321.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 599 daAuts D:2: 356 daAuts D:4: 8 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+