Dungeon Crawl Stone Soup version 0.35-a0-257-gf9e06672e4 (webtiles) character file. Game seed: 15676927068625566706 43 Coket the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Apr 6, 2026. Killed from afar by Sigmund (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:11 (1081 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 1081, Time: 00:01:12 Health: -7/19 AC: 3 Str: 4 XL: 3 Next: 37% Magic: 3/10 EV: 12 Int: 24 God: Gold: 88 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots {Stlth+} Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots of stealth (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of immolation {unknown} h - a scroll of torment {unknown} m - a scroll of noise {unknown} n - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - 2 potions of heal wounds {unknown} j - a potion of mutation {unknown} k - a potion of curing {unknown} l - a potion of haste {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 10% 1 Soul Splinter Necr 16% N/A 10% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Swiftness Air 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you! The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 antimagic scythe and wearing a +0 robe (severely wounded, 77% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. Sigmund closely misses you. Sigmund hits you from afar with a +0 antimagic scythe. You feel your power leaking away. Sigmund points at you and mumbles some strange words. You are confused. You bump into the rock wall. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You feel less confused. Something hits you. Your magical contamination has completely faded away. You are confused. Something hits you. You feel your power leaking away. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. You feel less confused. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #......# # ### #......##.# ..# #......'.[# ..# ###....##.# ..# ##########....##.# ..####.....#.......##.# ..'........#...{##....# ..###......#..........# ..# #.....##....@.....# ### #####.##..........# #.######...##.# #.# #...##.# #.# ######.# #.#### ##.#### #....#######)....#.. ####................. ###..^............ There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:1) 5 hobgoblins 6 jackals 3 ball pythons 6 bats 4 frilled lizards 6 goblins 4 kobolds 3 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 333 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 336 | D:1 | Learned a level 2 spell: Searing Ray 457 | D:1 | Found Ireloupn's Jewellery Shop. 905 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 939 | D:2 | Found a faded altar of an unknown god. 1048 | D:2 | Encountered Sigmund 1081 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic, serial_shops, nicolae_shop_rolling_square D:2: layout_basic, basic_ecumenical_altar, minmay_misc_feat_roman, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 73 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1080 | 1040 | 40 | 0 | 859 | 2 | 540.0 | Dungeon | 1080 | 1040 | 40 | 0 | 859 | 2 | 540.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 871 daAuts D:2: 209 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+