Dungeon Crawl Stone Soup version 0.35-a0-257-gf9e06672e4 (webtiles) character file. Game seed: 6217340124278536000 43 Coket the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 6, 2026. Slain by an adder (3 damage) ... on level 4 of the Dungeon. The game lasted 00:01:00 (1140 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 1140, Time: 00:01:00 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 37% Magic: 10/10 EV: 12 Int: 24 God: Gold: 45 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} e - 3 scrolls of fear {unknown} h - a scroll of fog {unknown} Potions g - a potion of magic f - 2 potions of haste {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 3% 1 Freeze Ice 16% 1d4 10% 1 Kinetic Grapnel Frge 16% 1d4 10% 1 Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Anguish Hex/Necr 2% N/A 69% 4 Bombard Conj/Erth 7% 9d2 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund casts a spell. Sigmund flickers and vanishes! The ball python attacks as it pursues you! The ball python misses you. The ball python grabs you. The ball python constricts you. You hear a shout! You escape the ball python's grasp. You encounter a scorpion. You feel less confused. The ball python attacks as it pursues you! The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. You escape the ball python's grasp. The scorpion stings you but does no damage. You encounter an adder. The scorpion misses you. The scorpion barely misses you. The goblin shouts! The adder hisses angrily. A magic dart appears from out of thin air! The magic dart hits you. The adder bites you but does no damage. The adder bites you. The goblin closely misses you. The adder bites you but does no damage. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The goblin hits you with a +0 club. The ball python's grasp on you weakens, but your attempt to escape fails. The adder barely misses you. The ball python bites you. The ball python constricts you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. Found a stone staircase leading up. The adder attacks as it pursues you! The adder misses you. The scorpion attacks as it pursues you! The scorpion misses you. The goblin closely misses you. The adder attacks as it pursues you! The adder barely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The adder attacks as it pursues you! The adder bites you. You die... #...###..###..o.# # #.#..........#..## ## ##o#..........#...###. #.o..###..###....o##.. #...## ..# ##......o. #o.## #..## ##....o.. #..## #.... #.....=. #.Sg##..##..##........ #.s.S@................ #.####.##............. #.. ... ............ ### ###<.###........ ####...[. ..... #..#..... .... #.....# #.. #####..#### #.. ####.##.....# #.. You could see a scorpion, an adder, an orc, a goblin and a ball python. Vanquished Creatures A dart slug (D:2) An orc (D:4) A ribbon worm (D:2) 6 endoplasms 2 hobgoblins 5 jackals 4 quokkas 4 ball pythons 2 bats (D:1) 3 frilled lizards 4 goblins 3 kobolds (D:1) 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 265 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 268 | D:1 | Learned a level 2 spell: Searing Ray 844 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 994 | D:2 | You fall into a shaft and drop 2 floors! 1059 | D:4 | Encountered Sigmund 1124 | D:4 | Encountered a scorpion 1140 | D:4 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring D:2: layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern D:4: layout_cave_pools, palyth_stone_intersect, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 74 Searing Ray || 1 Armour: Robe || 33 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1140 | 1114 | 26 | 0 | 891 | 3 | 380.0 | Dungeon | 1140 | 1114 | 26 | 0 | 891 | 3 | 380.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 734 daAuts D:2: 259 daAuts D:4: 146 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+