Dungeon Crawl Stone Soup version 0.35-a0-257-gf9e06672e4 (webtiles) character file. Game seed: 16676632468209020559 11 Coket the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Apr 6, 2026. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (916 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 916, Time: 00:00:22 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 13% Magic: 6/8 EV: 11 Int: 22 God: Gold: 6 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Search for what [? for help]? , Can't find anything matching that. Search for what [Enter for ",", or ? for help]? . Okay, then. There is a stone staircase leading down here. You climb downwards. You encounter 4 gnolls. A gnoll is quivering 2 throwing nets. There is a stone staircase leading up here. There are monsters nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! x3 The gnoll hits you with a +0 flail. The gnoll hits you with a +0 club. x2 There are monsters nearby! You are too injured to fight recklessly! The gnoll closely misses you. The gnoll misses you. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ...##...#.#.#.#.....# #.# #.........#...#.#.#.# ########.## #.......###.#.....#.# #.........# ..#.#.........#...#.###.######..# ....#.#..####...............##..# ..#..........##.#######.#.#.##..# ..#.....................#.......# .............#.##########.#.....# #.###.###..###.j@j..........#.#.# ..#............j########......... #########.......................# ................................. .###########...#.######.####..##. .................# #.# #..##. ..#.##.#####...#.# #.####..##. ..#.##.# #...#.# #.......##. ..#.##.# #...##############.##. You could see 3 gnolls. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A goblin (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 458 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 461 | D:1 | Learned a level 2 spell: Searing Ray 916 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic D:2: layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 917 | 892 | 25 | 0 | 841 | 2 | 458.5 | Dungeon | 917 | 892 | 25 | 0 | 841 | 2 | 458.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 913 daAuts D:2: 3 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+