Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 7762497528825870532 248 Coket the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Apr 17, 2026. Killed by psychic fangs ... invoked by a brain worm (6 damage) ... in a sewer. The game lasted 00:02:14 (2029 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 2029, Time: 00:02:14 Health: -2/28 AC: 5 Str: 4 XL: 5 Next: 86% Magic: 13/14 EV: 12 Int: 25 God: Gold: 109 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) f - +0 helmet rElec . (100%) e - +0 cloak rCorr . (100%) c - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth +++ b - ring of see invisible HPRegen 0.24/turn d - ring of positive energy MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 109 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) e - a +0 cloak (worn) f - a +0 helmet (worn) Jewellery b - a ring of see invisible (worn) d - a ring of positive energy (worn) Scrolls t - a scroll of teleportation N - 2 scrolls of noise i - a scroll of identify Potions d - 2 potions of brilliance {unknown} f - a potion of heal wounds {unknown} j - a potion of mutation {unknown} k - a potion of cancellation {unknown} l - a potion of curing {unknown} n - 2 potions of invisibility {unknown} Skills: + Level 4.1 Dodging + Level 4.4 Stealth + Level 4.7 Spellcasting + Level 5.3 Conjurations + Level 1.5 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fireball Conj/Fire 11% 3d7 50% 5 Dimensional Bullseye Hex/Tloc 2% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a brain worm (moderately wounded, 93% to hit) You focus your ray upon the brain worm. The searing ray hits the brain worm. The brain worm is heavily wounded. (Press . to maintain the ray.) The brain worm's throbbing head pulsates. Something gnaws on your mind! You feel your power leaking away. The searing ray hits the brain worm. The brain worm is severely wounded. Without enough magic to sustain it, your Searing Ray dissipates. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. There is an open door, spattered with blood here. Things that are here: a +0 short sword; 4 poisoned darts There is an open door, spattered with blood here. Things that are here: a +0 short sword; 4 poisoned darts Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a brain worm (moderately wounded, 100% to hit) The magic dart hits the brain worm. The brain worm is severely wounded. Magic courses through your body. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a brain worm (severely wounded, 93% to hit) You focus your ray upon the brain worm. The searing ray hits the brain worm. The brain worm is almost dead. (Press . to maintain the ray.) The brain worm's throbbing head pulsates. Something gnaws on your mind! You die... +.~≈~.+ #.~≈~.# ####.~≈~.#### #?.)..∩....∩# #.~≈~.#### ####.~≈~.#### #..)w~≈~.'..# ####.~≈~.#### ####@~≈~.#### #..'.~≈~.'†.# ##.#.~≈~.#### ##†#.~≈~.#### #..'.~≈~.'..# #####...##### #~≈~# #~≈~# #~≈~# You could see a brain worm. Vanquished Creatures A kobold brigand (Sewer) 2 clockroaches (D:3) Natasha (twice) (D:2) Robin (D:2) A river rat (D:3) 2 adders A ribbon worm (D:2) 4 endoplasms 3 hobgoblins 2 quokkas 3 ball pythons 6 bats 5 frilled lizards 14 goblins 4 kobolds 8 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 236 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 239 | D:1 | Learned a level 2 spell: Searing Ray 762 | D:1 | Found a faded altar of an unknown god. 1053 | D:2 | Encountered Robin 1075 | D:2 | Killed Robin 1076 | D:2 | Reached XP level 3. HP: 18/19 MP: 0/10 1267 | D:2 | Encountered Natasha 1273 | D:2 | Killed Natasha 1360 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1586 | D:2 | Encountered Natasha 1589 | D:2 | Killed Natasha 1590 | D:2 | Reached skill level 5 in Conjurations 1654 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1659 | D:2 | Learned a level 4 spell: Fulminant Prism 1876 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 1908 | D:3 | Found a glowing drain. 1912 | Sewer | Entered a sewer 1956 | Sewer | Reached skill level 1 in Fire Magic 2029 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, dreamdust_ecumenical_altar_statues, roderic_lattice_a D:2: layout_rooms, uniq_natasha, uniq_robin D:3: layout_rooms, gup_sewer_entry_bowl, eino_tiny_chamber, roderic_roman_lattice Sewer: kennysheep_door_sewer Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.4 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Fire Magic | 1 | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | || 8 Melee: Unarmed | 8 | || 8 Cast: Magic Dart | 56 | 35 || 91 Searing Ray | 3 | 5 || 8 Drink: Magic | | 1 || 1 Read: Identify | | 2 || 2 Armour: Robe | 9 | 4 || 13 Dodge: Dodged | 9 | 5 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2029 | 1829 | 200 | 18 | 1477 | 4 | 507.2 | Dungeon | 1911 | 1711 | 200 | 18 | 1397 | 3 | 637.0 | Sewer | 118 | 118 | 0 | 0 | 80 | 1 | 118.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1048 daAuts D:2: 749 daAuts Sewer: 118 daAuts D:3: 114 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+