Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 3218852098355148642 161 Coket the Conjurer (level 5, -8/28 HPs) Began as a Deep Elf Conjurer on Apr 17, 2026. Mangled by Ijyb ... wielding a +7 vampiric dagger (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:31 (1721 turns). Coket the Conjurer (Deep Elf Conjurer) Turns: 1721, Time: 00:01:32 Health: -8/28 AC: 2 Str: 10 XL: 5 Next: 18% Magic: 3/13 EV: 2 Int: 25 God: Gold: 149 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ b - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: constricted (roots) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (worn) Scrolls e - a scroll of blinking {unknown} t - a scroll of teleportation j - a scroll of amnesia {unknown} k - a scroll of fog {unknown} l - 2 scrolls of poison {unknown} Potions g - 2 potions of magic o - a potion of haste {unknown} d - a potion of might {unknown} f - a potion of heal wounds {unknown} n - a potion of enlightenment {unknown} p - a potion of brilliance {unknown} q - a potion of curing {unknown} Skills: + Level 3.8 Dodging + Level 4.1 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 d - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Momentum Strike Conj/Tloc 36% 3d9 4% 2 Sublimation of Blood Necr 5% N/A 13% 2 Frozen Ramparts Ice 10% 1d2 26% 3 Inner Flame Hex/Fire 5% N/A 26% 3 Ozocubu's Armour Ice 5% N/A 26% 3 Swiftness Air 5% N/A 26% 3 Eringya's Surprising Cr Summ 5% N/A 65% 4 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +7 vampiric dagger, wearing a +0 chain mail and carrying a wand of roots (moderately wounded, 79% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) The grasping roots constrict you. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. The grasping roots constrict you. The roots around you sink back into the ground. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. The searing ray hits Ijyb. Ijyb is severely wounded. You finish channelling your searing ray. Ijyb hits you with a +7 vampiric dagger! Ijyb draws strength from your wounds! You encounter a quokka. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +7 vampiric dagger, wearing a +0 chain mail and carrying a wand of roots (heavily wounded, 79% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb hits you with a +7 vampiric dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is almost dead. Ijyb zaps a wand. The roots erupt in riotous growth! The roots grab you! Ijyb is unaffected. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is almost dead. Ijyb hits you with a +7 vampiric dagger! You die... Ijyb screams, "Time for next experiment!" #.+..........# #..... #.#..........# #..... ...........#.# ##+##. ############.# ...........#.# ##########.#.########### ... #..#............ ### #.###...........r.# ................@g....# †..##.###.....).......# ... #...............# ##. #...............# #.............†.# #...............# .................# #######...............# .....#####...........# You could see Ijyb and a quokka. Vanquished Creatures Natasha (thrice) (D:2) 4 adders A gnoll (D:1) A dart slug (D:2) 2 ribbon worms 3 endoplasms 5 hobgoblins 2 jackals (D:1) 4 ball pythons 2 bats 3 frilled lizards 5 goblins 4 kobolds 4 quokkas 3 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coket the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 245 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 248 | D:1 | Learned a level 2 spell: Searing Ray 785 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 905 | D:2 | Encountered Natasha 908 | D:2 | Killed Natasha 949 | D:2 | Reached XP level 4. HP: 19/24 MP: 5/11 1169 | D:2 | Encountered Natasha 1173 | D:2 | Killed Natasha 1174 | D:2 | Reached skill level 5 in Conjurations 1300 | D:2 | Encountered Natasha 1305 | D:2 | Killed Natasha 1382 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1387 | D:2 | Learned a level 4 spell: Fulminant Prism 1405 | D:2 | Reached XP level 5. HP: 27/28 MP: 9/13 1710 | D:3 | Encountered Ijyb 1720 | D:3 | HP: 1/28 [constriction (3)] 1721 | D:3 | Mangled by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, minivault_27, minmay_crystal_room D:2: layout_rooms, uniq_natasha D:3: layout_basic, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.1 Dodging | 3 | 3.8 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 62 | 49 || 111 Searing Ray | 1 | 5 || 6 Read: Teleportation | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 7 | 10 || 17 Dodge: Dodged | 3 | 4 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1722 | 1692 | 30 | 0 | 1442 | 3 | 574.0 | Dungeon | 1722 | 1692 | 30 | 0 | 1442 | 3 | 574.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 737 daAuts D:2: 682 daAuts D:3: 303 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+